Add implementation of multi-aspect signalling and GRF support
Requires realistic braking See: #247
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@@ -95,6 +95,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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_game_load_tick_skip_counter = 0;
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_game_load_time = 0;
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_extra_station_names_used = 0;
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_extra_aspects = 0;
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_loadgame_DBGL_data.clear();
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if (reset_settings) MakeNewgameSettingsLive();
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