Add implementation of multi-aspect signalling and GRF support

Requires realistic braking

See: #247
This commit is contained in:
Jonathan G Rennison
2021-08-28 12:51:06 +01:00
parent 6546f6deba
commit b2ef6c0de8
28 changed files with 917 additions and 35 deletions

View File

@@ -61,7 +61,7 @@ struct CustomSignalSpriteResult {
};
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL, uint *num_results = nullptr);
CustomSignalSpriteResult GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false, bool restricted = false);
CustomSignalSpriteResult GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, uint8 aspect, bool gui = false, bool restricted = false);
RailType GetRailTypeTranslation(uint8 railtype, const GRFFile *grffile);
uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile);