Add implementation of multi-aspect signalling and GRF support
Requires realistic braking See: #247
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@@ -465,6 +465,7 @@ static void ShutdownGame()
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_game_load_tick_skip_counter = 0;
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_game_load_time = 0;
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_extra_station_names_used = 0;
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_extra_aspects = 0;
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_loadgame_DBGL_data.clear();
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_loadgame_DBGC_data.clear();
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}
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@@ -1860,6 +1861,7 @@ void StateGameLoop()
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UpdateStateChecksum(c->money);
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}
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}
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if (_extra_aspects > 0) FlushDeferredAspectUpdates();
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assert(IsLocalCompany());
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}
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