Add: ability to retrieve game info from server over TCP
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committed by
Patric Stout

parent
84c75a7b9a
commit
b3003dd163
@@ -71,6 +71,8 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
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case PACKET_SERVER_BANNED: return this->Receive_SERVER_BANNED(p);
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case PACKET_CLIENT_JOIN: return this->Receive_CLIENT_JOIN(p);
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case PACKET_SERVER_ERROR: return this->Receive_SERVER_ERROR(p);
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case PACKET_CLIENT_GAME_INFO: return this->Receive_CLIENT_GAME_INFO(p);
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case PACKET_SERVER_GAME_INFO: return this->Receive_SERVER_GAME_INFO(p);
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case PACKET_CLIENT_COMPANY_INFO: return this->Receive_CLIENT_COMPANY_INFO(p);
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case PACKET_SERVER_COMPANY_INFO: return this->Receive_SERVER_COMPANY_INFO(p);
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case PACKET_SERVER_CLIENT_INFO: return this->Receive_SERVER_CLIENT_INFO(p);
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@@ -157,6 +159,8 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { ret
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NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_BANNED); }
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NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_JOIN); }
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NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); }
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NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); }
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NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); }
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NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_INFO); }
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NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_INFO); }
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NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); }
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