(svn r6628) - Feature: Add the ability to pause a server if not enough players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.

This commit is contained in:
peter1138
2006-10-03 16:15:34 +00:00
parent 3f8082b4b7
commit b32397946d
5 changed files with 56 additions and 0 deletions

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@@ -207,6 +207,7 @@ VARDEF uint8 _network_autoclean_unprotected; // Remove a company after X months
VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X months
VARDEF Year _network_restart_game_year; // If this year is reached, the server automaticly restarts
VARDEF uint8 _network_min_players; // Minimum number of players for game to unpause
NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
@@ -221,6 +222,7 @@ void NetworkAddServer(const char *b);
void NetworkRebuildHostList(void);
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
void NetworkPopulateCompanyInfo(void);
void CheckMinPlayers(void);
#endif /* ENABLE_NETWORK */