(svn r6050) -Codechange: mass-renamed SignStruct -> Sign and ss -> si. Now functions and variables all match eachother
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@@ -1091,9 +1091,9 @@ static void UpdateVoidTiles(void)
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// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)
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static void UpdateSignOwner(void)
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{
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SignStruct *ss;
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Sign *si;
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FOR_ALL_SIGNS(ss) ss->owner = OWNER_NONE;
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FOR_ALL_SIGNS(si) si->owner = OWNER_NONE;
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}
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extern void UpdateOldAircraft( void );
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