(svn r25848) -Codechange: Refactor check for if a tile is not an edge tile to new IsInnerTile method (cirdan, LordAro)

This commit is contained in:
zuu
2013-10-12 22:03:13 +00:00
parent d908897918
commit b35b8aa5bb
4 changed files with 21 additions and 10 deletions

View File

@@ -77,6 +77,23 @@ static inline TileType GetTileType(TileIndex tile)
return (TileType)GB(_m[tile].type_height, 4, 4);
}
/**
* Check if a tile is within the map (not a border)
*
* @param tile The tile to check
* @return Whether the tile is in the interior of the map
* @pre tile < MapSize()
*/
static inline bool IsInnerTile(TileIndex tile)
{
assert(tile < MapSize());
uint x = TileX(tile);
uint y = TileY(tile);
return x < MapMaxX() && y < MapMaxY() && ((x > 0 && y > 0) || !_settings_game.construction.freeform_edges);
}
/**
* Set the type of a tile
*
@@ -95,7 +112,7 @@ static inline void SetTileType(TileIndex tile, TileType type)
/* VOID tiles (and no others) are exactly allowed at the lower left and right
* edges of the map. If _settings_game.construction.freeform_edges is true,
* the upper edges of the map are also VOID tiles. */
assert((TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY() || (_settings_game.construction.freeform_edges && (TileX(tile) == 0 || TileY(tile) == 0))) == (type == MP_VOID));
assert(IsInnerTile(tile) == (type != MP_VOID));
SB(_m[tile].type_height, 4, 4, type);
}