Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637)
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@@ -393,13 +393,13 @@ static void HandleAutoSignalPlacement()
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* in a network game can specify their own signal density */
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if (_remove_button_clicked) {
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Command<CMD_REMOVE_SIGNAL_TRACK>::Post(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM, CcPlaySound_CONSTRUCTION_RAIL,
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TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y), track, _ctrl_pressed);
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TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y), track, true);
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} else {
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bool sig_gui = FindWindowById(WC_BUILD_SIGNAL, 0) != nullptr;
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SignalType sigtype = sig_gui ? _cur_signal_type : _settings_client.gui.default_signal_type;
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SignalVariant sigvar = sig_gui ? _cur_signal_variant : (TimerGameCalendar::year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC);
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Command<CMD_BUILD_SIGNAL_TRACK>::Post(STR_ERROR_CAN_T_BUILD_SIGNALS_HERE, CcPlaySound_CONSTRUCTION_RAIL,
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TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y), track, sigtype, sigvar, false, _ctrl_pressed, !_settings_client.gui.drag_signals_fixed_distance, _settings_client.gui.drag_signals_density);
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TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y), track, sigtype, sigvar, false, true, !_settings_client.gui.drag_signals_fixed_distance, _settings_client.gui.drag_signals_density);
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}
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}
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