(svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
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@@ -374,7 +374,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
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return GetIndustrySpec(Industry::GetByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR(0xD0D0D0D0) : MKCOLOUR(0xB5B5B5B5);
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case MP_TREES:
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if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) {
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if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
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return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR(0x98575798) : MKCOLOUR(0xC25757C2);
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}
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return MKCOLOUR(0x54575754);
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