(svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
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@@ -58,6 +58,7 @@ enum TreeGround {
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TREE_GROUND_ROUGH = 1, ///< some rough tile
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TREE_GROUND_SNOW_DESERT = 2, ///< a desert or snow tile, depend on landscape
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TREE_GROUND_SHORE = 3, ///< shore
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TREE_GROUND_ROUGH_SNOW = 4, ///< a snow tile that is rough underneed
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};
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@@ -91,7 +92,7 @@ static inline TreeType GetTreeType(TileIndex t)
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static inline TreeGround GetTreeGround(TileIndex t)
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{
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assert(IsTileType(t, MP_TREES));
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return (TreeGround)GB(_m[t].m2, 4, 2);
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return (TreeGround)GB(_m[t].m2, 6, 3);
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}
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/**
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@@ -116,7 +117,7 @@ static inline TreeGround GetTreeGround(TileIndex t)
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static inline uint GetTreeDensity(TileIndex t)
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{
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assert(IsTileType(t, MP_TREES));
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return GB(_m[t].m2, 6, 2);
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return GB(_m[t].m2, 4, 2);
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}
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/**
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@@ -133,8 +134,8 @@ static inline uint GetTreeDensity(TileIndex t)
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static inline void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d)
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{
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assert(IsTileType(t, MP_TREES)); // XXX incomplete
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SB(_m[t].m2, 4, 2, g);
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SB(_m[t].m2, 6, 2, d);
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SB(_m[t].m2, 4, 2, d);
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SB(_m[t].m2, 6, 3, g);
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}
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/**
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@@ -277,7 +278,7 @@ static inline void MakeTree(TileIndex t, TreeType type, uint count, uint growth,
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{
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SetTileType(t, MP_TREES);
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SetTileOwner(t, OWNER_NONE);
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_m[t].m2 = density << 6 | ground << 4 | 0;
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_m[t].m2 = ground << 6 | density << 4 | 0;
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_m[t].m3 = type;
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_m[t].m4 = 0 << 5 | 0 << 2;
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_m[t].m5 = count << 6 | growth;
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