Linkgraph: Pause game on load if a link graph join is immediately due
This commit is contained in:
@@ -336,6 +336,17 @@ void StateGameLoop_LinkGraphPauseControl()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause the game on load if we would do a join with the next link graph job, but it is still running, and it would not
|
||||
* be caught by a call to StateGameLoop_LinkGraphPauseControl().
|
||||
*/
|
||||
void AfterLoad_LinkGraphPauseControl()
|
||||
{
|
||||
if (LinkGraphSchedule::instance.IsJoinWithUnfinishedJobDue()) {
|
||||
_pause_mode |= PM_PAUSED_LINK_GRAPH;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn or join a link graph job or compress a link graph if any link graph is
|
||||
* due to do so.
|
||||
|
@@ -3665,6 +3665,11 @@ bool AfterLoadGame()
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (!_networking || _network_server) {
|
||||
extern void AfterLoad_LinkGraphPauseControl();
|
||||
AfterLoad_LinkGraphPauseControl();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user