Fix crash when post road-works cleanup removes all road pieces
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@@ -2156,6 +2156,10 @@ static void TileLoop_Road(TileIndex tile)
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if (old_rb != new_rb) {
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RemoveRoad(tile, DC_EXEC | DC_AUTO | DC_NO_WATER, (old_rb ^ new_rb), RTT_ROAD, true);
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if (new_rb == 0) {
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MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
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return;
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}
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}
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}
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