(svn r26057) -Fix: a number of possibly uninitialised variables
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@@ -26,7 +26,7 @@
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* Create a new socket for the game connection.
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* @param s The socket to connect with.
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*/
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NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL),
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NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL), client_id(INVALID_CLIENT_ID),
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last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
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{
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this->sock = s;
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