Fix #7188: check the validity of command callback for scripts (#7701)

This commit is contained in:
glx22
2019-09-07 18:37:01 +02:00
committed by Charles Pigott
parent 381c2a4587
commit b3fd787959
23 changed files with 97 additions and 36 deletions

View File

@@ -40,7 +40,7 @@ static void ShowBuildDocksDepotPicker(Window *parent);
static Axis _ship_depot_direction;
void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Failed()) return;
@@ -48,7 +48,7 @@ void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
void CcPlaySound_SPLAT_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
void CcPlaySound_SPLAT_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
}