Fix #7188: check the validity of command callback for scripts (#7701)

This commit is contained in:
glx22
2019-09-07 18:37:01 +02:00
committed by Charles Pigott
parent 381c2a4587
commit b3fd787959
23 changed files with 97 additions and 36 deletions

View File

@@ -1050,7 +1050,7 @@ void ShowTownDirectory()
new TownDirectoryWindow(&_town_directory_desc);
}
void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Failed()) return;
@@ -1058,7 +1058,7 @@ void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
}