Codechange: Use std::string in file scanners.
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@@ -206,7 +206,7 @@ public:
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this->FileScanner::Scan(".txt", directory, false);
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}
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bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override
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bool AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) override
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{
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if (exclude == filename) return true;
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@@ -244,9 +244,9 @@ GameStrings *LoadTranslations()
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LanguageScanner scanner(gs, filename);
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std::string ldir = basename + "lang" PATHSEP;
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const char *tar_filename = info->GetTarFile();
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const std::string tar_filename = info->GetTarFile();
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TarList::iterator iter;
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if (tar_filename != nullptr && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
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if (!tar_filename.empty() && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
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/* The main script is in a tar file, so find all files that
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* are in the same tar and add them to the langfile scanner. */
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TarFileList::iterator tar;
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@@ -258,7 +258,7 @@ GameStrings *LoadTranslations()
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if (tar->first.size() <= ldir.size() || tar->first.compare(0, ldir.size(), ldir) != 0) continue;
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if (tar->first.compare(tar->first.size() - 4, 4, ".txt") != 0) continue;
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scanner.AddFile(tar->first.c_str(), 0, tar_filename);
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scanner.AddFile(tar->first, 0, tar_filename);
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}
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} else {
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/* Scan filesystem */
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