Codechange: Use std::string in file scanners.
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@@ -628,7 +628,7 @@ int openttd_main(int argc, char *argv[])
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/* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */
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auto t = _file_to_saveload.name.find_last_of('.');
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if (t != std::string::npos) {
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FiosType ft = FiosGetSavegameListCallback(SLO_LOAD, _file_to_saveload.name.c_str(), _file_to_saveload.name.substr(t).c_str(), nullptr, nullptr);
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FiosType ft = FiosGetSavegameListCallback(SLO_LOAD, _file_to_saveload.name, _file_to_saveload.name.substr(t).c_str(), nullptr, nullptr);
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if (ft != FIOS_TYPE_INVALID) _file_to_saveload.SetMode(ft);
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}
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