(svn r23357) -Codechange: move AIStorage to ScriptStorage
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@@ -17,10 +17,11 @@
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#include "../script/squirrel_class.hpp"
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#include "ai_config.hpp"
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#include "ai_storage.hpp"
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#include "ai_instance.hpp"
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#include "ai_gui.hpp"
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#include "../script/script_storage.hpp"
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#include "ai_instance.hpp"
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/* Convert all AI related classes to Squirrel data.
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* Note: this line is a marker in squirrel_export.sh. Do not change! */
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#include "api/ai_accounting.hpp.sq"
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@@ -82,7 +83,7 @@ static const int MAX_SL_OPS = 100000;
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/** The maximum number of operations for initial start of an AI. */
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static const int MAX_CONSTRUCTOR_OPS = 100000;
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AIStorage::~AIStorage()
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ScriptStorage::~ScriptStorage()
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{
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/* Free our pointers */
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if (event_data != NULL) ScriptEventController::FreeEventPointer();
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@@ -111,7 +112,7 @@ AIInstance::AIInstance() :
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suspend(0),
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callback(NULL)
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{
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this->storage = new AIStorage();
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this->storage = new ScriptStorage();
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this->engine = new Squirrel("AI");
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this->engine->SetPrintFunction(&PrintFunc);
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}
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@@ -428,7 +429,7 @@ void AIInstance::CollectGarbage() const
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instance->engine->InsertResult(ScriptObject::GetNewGroupID());
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}
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AIStorage *AIInstance::GetStorage()
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ScriptStorage *AIInstance::GetStorage()
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{
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return this->storage;
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}
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@@ -111,7 +111,7 @@ public:
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/**
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* Get the storage of this AI.
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*/
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class AIStorage *GetStorage();
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class ScriptStorage *GetStorage();
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/**
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* Get the log pointer of this AI.
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@@ -202,15 +202,15 @@ public:
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private:
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class ScriptController *controller; ///< The AI main class.
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class AIStorage *storage; ///< Some global information for each running AI.
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class Squirrel *engine; ///< A wrapper around the squirrel vm.
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SQObject *instance; ///< Squirrel-pointer to the AI main class.
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class ScriptStorage *storage; ///< Some global information for each running AI.
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class Squirrel *engine; ///< A wrapper around the squirrel vm.
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SQObject *instance; ///< Squirrel-pointer to the AI main class.
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bool is_started; ///< Is the AIs constructor executed?
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bool is_dead; ///< True if the AI has been stopped.
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bool is_save_data_on_stack; ///< Is the save data still on the squirrel stack?
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int suspend; ///< The amount of ticks to suspend this AI before it's allowed to continue.
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AISuspendCallbackProc *callback; ///< Callback that should be called in the next tick the AI runs.
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bool is_started; ///< Is the AIs constructor executed?
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bool is_dead; ///< True if the AI has been stopped.
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bool is_save_data_on_stack; ///< Is the save data still on the squirrel stack?
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int suspend; ///< The amount of ticks to suspend this AI before it's allowed to continue.
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AISuspendCallbackProc *callback; ///< Callback that should be called in the next tick the AI runs.
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/**
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* Register all API functions to the VM.
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@@ -1,82 +0,0 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file ai_storage.hpp Defines AIStorage and includes all files required for it. */
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#ifndef AI_STORAGE_HPP
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#define AI_STORAGE_HPP
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#include "../signs_func.h"
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#include "../vehicle_func.h"
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#include "../road_type.h"
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#include "../group.h"
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#include "table/strings.h"
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#include <vector>
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/**
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* The callback function for Mode-classes.
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*/
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typedef bool (AIModeProc)();
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/**
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* The storage for each AI. It keeps track of important information.
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*/
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class AIStorage {
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friend class ScriptObject;
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private:
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AIModeProc *mode; ///< The current build mode we are int.
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class ScriptObject *mode_instance; ///< The instance belonging to the current build mode.
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uint delay; ///< The ticks of delay each DoCommand has.
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bool allow_do_command; ///< Is the usage of DoCommands restricted?
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CommandCost costs; ///< The costs the AI is tracking.
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Money last_cost; ///< The last cost of the command.
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uint last_error; ///< The last error of the command.
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bool last_command_res; ///< The last result of the command.
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VehicleID new_vehicle_id; ///< The ID of the new Vehicle.
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SignID new_sign_id; ///< The ID of the new Sign.
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TileIndex new_tunnel_endtile; ///< The TileIndex of the new Tunnel.
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GroupID new_group_id; ///< The ID of the new Group.
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std::vector<int> callback_value; ///< The values which need to survive a callback.
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RoadType road_type; ///< The current roadtype we build.
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RailType rail_type; ///< The current railtype we build.
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void *event_data; ///< Pointer to the event data storage.
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void *log_data; ///< Pointer to the log data storage.
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public:
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AIStorage() :
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mode (NULL),
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mode_instance (NULL),
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delay (1),
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allow_do_command (true),
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/* costs (can't be set) */
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last_cost (0),
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last_error (STR_NULL),
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last_command_res (true),
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new_vehicle_id (0),
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new_sign_id (0),
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new_tunnel_endtile(INVALID_TILE),
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new_group_id (0),
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/* calback_value (can't be set) */
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road_type (INVALID_ROADTYPE),
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rail_type (INVALID_RAILTYPE),
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event_data (NULL),
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log_data (NULL)
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{ }
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~AIStorage();
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};
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#endif /* AI_STORAGE_HPP */
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