(svn r21493) -Codechange: don't use the full 32 bits of the level land command to tell whether to raise, lower or keep the level of the first selected tile
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@@ -75,4 +75,11 @@ static const uint MAX_MAP_SIZE = 1 << MAX_MAP_SIZE_BITS; ///< Maximal map s
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*/
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#define STRAIGHT_TRACK_LENGTH 7071/10000
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/** Argument for CmdLevelLand describing what to do. */
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enum LevelMode {
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LM_LEVEL, ///< Level the land.
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LM_LOWER, ///< Lower the land.
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LM_RAISE, ///< Raise the land.
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};
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#endif /* MAP_TYPE_H */
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