(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
This commit is contained in:
29
ai.c
29
ai.c
@@ -69,10 +69,11 @@ static void AiCase1(Player *p)
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static void AiStateVehLoop(Player *p)
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{
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Vehicle *v;
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uint index;
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v = p->ai.cur_veh == NULL ? _vehicles : p->ai.cur_veh+1;
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index = (p->ai.cur_veh == NULL) ? 0 : p->ai.cur_veh->index + 1;
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for (;v != endof(_vehicles); v++) {
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FOR_ALL_VEHICLES_FROM(v, index) {
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if (v->type == 0 || v->owner != _current_player)
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continue;
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@@ -297,7 +298,7 @@ static void AiHandleReplaceTrain(Player *p)
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if (DoCommandByTile(0, v->index, 2, DC_EXEC, CMD_SELL_RAIL_WAGON) != CMD_ERROR &&
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DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE) != CMD_ERROR) {
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veh = _new_train_id;
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AiRestoreVehicleOrders(&_vehicles[veh], orderbak);
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AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
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DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN);
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DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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@@ -325,7 +326,7 @@ static void AiHandleReplaceRoadVeh(Player *p)
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if (DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH) != CMD_ERROR &&
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DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH) != CMD_ERROR) {
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veh = _new_roadveh_id;
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AiRestoreVehicleOrders(&_vehicles[veh], orderbak);
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AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
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DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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@@ -353,7 +354,7 @@ static void AiHandleReplaceAircraft(Player *p)
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if (DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT) != CMD_ERROR &&
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DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT) != CMD_ERROR) {
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veh = _new_aircraft_id;
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AiRestoreVehicleOrders(&_vehicles[veh], orderbak);
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AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
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DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
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DoCommandByTile(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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@@ -413,12 +414,12 @@ typedef struct FoundRoute {
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} FoundRoute;
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static Town *AiFindRandomTown() {
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Town *t = DEREF_TOWN(RandomRange(_total_towns));
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Town *t = GetTown(RandomRange(_total_towns));
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return (t->xy != 0) ? t : NULL;
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}
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static Industry *AiFindRandomIndustry() {
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Industry *i = DEREF_INDUSTRY(RandomRange(_total_industries));
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Industry *i = GetIndustry(RandomRange(_total_industries));
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return (i->xy != 0) ? i : NULL;
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}
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@@ -447,16 +448,16 @@ static void AiFindSubsidyIndustryRoute(FoundRoute *fr)
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return;
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fr->cargo = cargo;
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fr->from = from = DEREF_INDUSTRY(s->from);
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fr->from = from = GetIndustry(s->from);
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if (cargo == CT_GOODS || cargo == CT_FOOD) {
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to_tow = DEREF_TOWN(s->to);
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to_tow = GetTown(s->to);
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if (to_tow->population < (uint32)(cargo == CT_FOOD ? 200 : 900))
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return; // error
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fr->to = to_tow;
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to_xy = to_tow->xy;
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} else {
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to_ind = DEREF_INDUSTRY(s->to);
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to_ind = GetIndustry(s->to);
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fr->to = to_ind;
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to_xy = to_ind->xy;
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}
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@@ -485,8 +486,8 @@ static void AiFindSubsidyPassengerRoute(FoundRoute *fr)
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return;
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fr->cargo = s->cargo_type;
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fr->from = from = DEREF_TOWN(s->from);
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fr->to = to = DEREF_TOWN(s->to);
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fr->from = from = GetTown(s->from);
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fr->to = to = GetTown(s->to);
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// They must be big enough
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if (from->population < 400 || to->population < 400)
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@@ -1416,7 +1417,7 @@ static void AiWantOilRigAircraftRoute(Player *p)
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t = AiFindRandomTown();
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if (t != NULL) {
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// Find a random oil rig industry
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in = DEREF_INDUSTRY(RandomRange(_total_industries));
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in = GetIndustry(RandomRange(_total_industries));
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if (in != NULL && in->type == IT_OIL_RIG) {
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if (GetTileDist(t->xy, in->xy) < 60)
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break;
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@@ -2412,7 +2413,7 @@ handle_nocash:
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loco_id = _new_train_id;
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// Sell a vehicle if the train is double headed.
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v = &_vehicles[loco_id];
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v = GetVehicle(loco_id);
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if (v->next != NULL) {
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i = p->ai.wagon_list[p->ai.num_wagons*2-2];
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p->ai.wagon_list[p->ai.num_wagons*2-2] = INVALID_VEHICLE;
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