(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
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@@ -45,7 +45,7 @@ static void DrawRoadVehImage(Vehicle *v, int x, int y, VehicleID selection)
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static void RoadVehDetailsWndProc(Window *w, WindowEvent *e)
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{
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Vehicle *v = &_vehicles[w->window_number];
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Vehicle *v = GetVehicle(w->window_number);
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StringID str;
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int mod;
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@@ -204,7 +204,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
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{
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switch(e->event) {
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case WE_PAINT: {
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Vehicle *v = &_vehicles[w->window_number];
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Vehicle *v = GetVehicle(w->window_number);
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StringID str;
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w->disabled_state = (v->owner != _local_player) ? (1<<8 | 1<<7) : 0;
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@@ -258,7 +258,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
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} break;
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case WE_CLICK: {
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Vehicle *v = &_vehicles[w->window_number];
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Vehicle *v = GetVehicle(w->window_number);
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switch(e->click.widget) {
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case 5: /* start stop */
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@@ -380,7 +380,7 @@ void CcBuildRoadVeh(bool success, uint tile, uint32 p1, uint32 p2)
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if (!success) return;
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v = &_vehicles[_new_roadveh_id];
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v = GetVehicle(_new_roadveh_id);
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if (v->tile == _backup_orders_tile) {
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_backup_orders_tile = 0;
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RestoreVehicleOrders(v, _backup_orders_data);
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@@ -665,7 +665,7 @@ static void RoadDepotWndProc(Window *w, WindowEvent *e)
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HandleButtonClick(w, 5);
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v = &_vehicles[WP(w,traindepot_d).sel];
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v = GetVehicle(WP(w,traindepot_d).sel);
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WP(w,traindepot_d).sel = INVALID_VEHICLE;
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_backup_orders_tile = v->tile;
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@@ -800,7 +800,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
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w->widget[1].unkA = STR_9001_ROAD_VEHICLES;
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} else {
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/* Station Name -- (###) Road vehicles */
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SetDParam(0, DEREF_STATION(station)->index);
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SetDParam(0, GetStation(station)->index);
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SetDParam(1, w->vscroll.count);
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w->widget[1].unkA = STR_SCHEDULED_ROAD_VEHICLES;
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}
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@@ -814,7 +814,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
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max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
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for (i = w->vscroll.pos; i < max; ++i) {
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Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index);
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Vehicle *v = GetVehicle(vl->sort_list[i].index);
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StringID str;
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assert(v->type == VEH_Road && v->owner == owner);
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@@ -865,7 +865,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
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if (id_v >= vl->list_length) return; // click out of list bound
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v = DEREF_VEHICLE(vl->sort_list[id_v].index);
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v = GetVehicle(vl->sort_list[id_v].index);
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assert(v->type == VEH_Road && v->owner == owner);
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