(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries

(in prepare of dynamic arrays):
  - DEREF_XXX is changed into GetXXX
  - All direct call are directed via GetXXX
  - struct Industry has now an index-field
  - ENUM'd some stuff
  - Replaced home built loops with FOR_ALL_XXX
  - Added _stations_size, _vehicles_size, ... which gives the length of the
    array (which will be dynamic in the near future)
  - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
  - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
  - Made the sort-functions of all 4 dynamic
  - Made all 4 Initialize functions more of the same
  - Some minor tab-fixing and stuff
  (tnx to Tron for proof-reading my 100kb patch ;))

  Note for all: please do NOT directly call _stations, _vehicles, _towns and
  _industries, but use the right wrapper to access them. Thank you.
  Ps: please also do not use 'v++', where v is of type Vehicle *.
This commit is contained in:
truelight
2005-01-06 22:31:58 +00:00
parent 3845670c78
commit b450603437
35 changed files with 567 additions and 412 deletions

View File

@@ -45,7 +45,7 @@ static void DrawRoadVehImage(Vehicle *v, int x, int y, VehicleID selection)
static void RoadVehDetailsWndProc(Window *w, WindowEvent *e)
{
Vehicle *v = &_vehicles[w->window_number];
Vehicle *v = GetVehicle(w->window_number);
StringID str;
int mod;
@@ -204,7 +204,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
Vehicle *v = &_vehicles[w->window_number];
Vehicle *v = GetVehicle(w->window_number);
StringID str;
w->disabled_state = (v->owner != _local_player) ? (1<<8 | 1<<7) : 0;
@@ -258,7 +258,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
} break;
case WE_CLICK: {
Vehicle *v = &_vehicles[w->window_number];
Vehicle *v = GetVehicle(w->window_number);
switch(e->click.widget) {
case 5: /* start stop */
@@ -380,7 +380,7 @@ void CcBuildRoadVeh(bool success, uint tile, uint32 p1, uint32 p2)
if (!success) return;
v = &_vehicles[_new_roadveh_id];
v = GetVehicle(_new_roadveh_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v, _backup_orders_data);
@@ -665,7 +665,7 @@ static void RoadDepotWndProc(Window *w, WindowEvent *e)
HandleButtonClick(w, 5);
v = &_vehicles[WP(w,traindepot_d).sel];
v = GetVehicle(WP(w,traindepot_d).sel);
WP(w,traindepot_d).sel = INVALID_VEHICLE;
_backup_orders_tile = v->tile;
@@ -800,7 +800,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
w->widget[1].unkA = STR_9001_ROAD_VEHICLES;
} else {
/* Station Name -- (###) Road vehicles */
SetDParam(0, DEREF_STATION(station)->index);
SetDParam(0, GetStation(station)->index);
SetDParam(1, w->vscroll.count);
w->widget[1].unkA = STR_SCHEDULED_ROAD_VEHICLES;
}
@@ -814,7 +814,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
for (i = w->vscroll.pos; i < max; ++i) {
Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index);
Vehicle *v = GetVehicle(vl->sort_list[i].index);
StringID str;
assert(v->type == VEH_Road && v->owner == owner);
@@ -865,7 +865,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
if (id_v >= vl->list_length) return; // click out of list bound
v = DEREF_VEHICLE(vl->sort_list[id_v].index);
v = GetVehicle(vl->sort_list[id_v].index);
assert(v->type == VEH_Road && v->owner == owner);