(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
This commit is contained in:
25
town_gui.c
25
town_gui.c
@@ -85,7 +85,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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{
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uint buttons;
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int numact;
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Town *t = DEREF_TOWN(w->window_number);
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Town *t = GetTown(w->window_number);
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switch(e->event) {
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case WE_PAINT:
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@@ -224,7 +224,7 @@ static void ShowTownAuthorityWindow(uint town)
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static void TownViewWndProc(Window *w, WindowEvent *e)
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{
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Town *t = DEREF_TOWN(w->window_number);
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Town *t = GetTown(w->window_number);
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switch(e->event) {
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case WE_PAINT:
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@@ -338,7 +338,7 @@ void ShowTownViewWindow(uint town)
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if (w) {
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w->flags4 |= WF_DISABLE_VP_SCROLL;
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t = DEREF_TOWN(w->window_number);
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t = GetTown(w->window_number);
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AssignWindowViewport(w, 3, 17, 0xFE, 0x56, t->xy, 1);
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}
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}
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@@ -357,7 +357,6 @@ static const Widget _town_directory_widgets[] = {
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// used to get a sorted list of the towns
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static uint16 _town_sort[lengthof(_towns)];
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static uint _num_town_sort;
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static char _bufcache[64];
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@@ -370,13 +369,13 @@ static int CDECL TownNameSorter(const void *a, const void *b)
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byte val;
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int r;
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t = DEREF_TOWN(*(const uint16*)a);
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t = GetTown(*(const uint16*)a);
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SetDParam(0, t->townnameparts);
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GetString(buf1, t->townnametype);
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if ( (val=*(const uint16*)b) != _last_town_idx) {
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_last_town_idx = val;
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t = DEREF_TOWN(val);
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t = GetTown(val);
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SetDParam(0, t->townnameparts);
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GetString(_bufcache, t->townnametype);
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}
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@@ -388,8 +387,8 @@ static int CDECL TownNameSorter(const void *a, const void *b)
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static int CDECL TownPopSorter(const void *a, const void *b)
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{
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const Town *ta = DEREF_TOWN(*(const uint16*)a);
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const Town *tb = DEREF_TOWN(*(const uint16*)b);
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const Town *ta = GetTown(*(const uint16*)a);
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const Town *tb = GetTown(*(const uint16*)b);
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int r = ta->population - tb->population;
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if (_town_sort_order & 1) r = -r;
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return r;
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@@ -399,6 +398,12 @@ static void MakeSortedTownList()
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{
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Town *t;
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int n = 0;
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/* Create array for sorting */
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_town_sort = realloc(_town_sort, _towns_size * sizeof(_town_sort[0]));
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if (_town_sort == NULL)
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error("Could not allocate memory for the town-sorting-list");
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FOR_ALL_TOWNS(t)
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if(t->xy)
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_town_sort[n++] = t->index;
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@@ -434,7 +439,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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int y = 28;
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while (i < _num_town_sort) {
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t = DEREF_TOWN(_town_sort[i]);
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t = GetTown(_town_sort[i]);
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assert(t->xy);
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@@ -473,7 +478,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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if (id_v >= _num_town_sort) { return;} // click out of town bounds
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{
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Town *t = DEREF_TOWN(_town_sort[id_v]);
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Town *t = GetTown(_town_sort[id_v]);
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assert(t->xy);
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ScrollMainWindowToTile(t->xy);
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