(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
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@@ -116,7 +116,7 @@ void AssignWindowViewport(Window *w, int x, int y,
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if (follow_flags & 0x80000000) {
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Vehicle *veh;
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WP(w,vp_d).follow_vehicle = (VehicleID)(follow_flags & 0xFFFF);
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veh = &_vehicles[WP(w,vp_d).follow_vehicle];
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veh = GetVehicle(WP(w,vp_d).follow_vehicle);
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pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
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} else {
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int x = GET_TILE_X(follow_flags) * 16;
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@@ -1271,7 +1271,7 @@ void UpdateViewportPosition(Window *w)
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Vehicle *veh;
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Point pt;
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veh = &_vehicles[WP(w,vp_d).follow_vehicle];
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veh = GetVehicle(WP(w,vp_d).follow_vehicle);
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pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
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SetViewportPosition(w, pt.x, pt.y);
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} else {
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