Reduce blitter MoveTo calls when drawing viewport map scrolling box blend
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@@ -3169,10 +3169,14 @@ static void ViewportMapDrawScrollingViewportBox(const Viewport * const vp)
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const int y = UnScaleByZoom(t_inter - _vd.dpi.top, vp->zoom);
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/* If asked, with 32bpp we can do some blending */
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if (_settings_client.gui.show_scrolling_viewport_on_map >= 2 && blitter->GetScreenDepth() == 32)
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for (int j = y; j < y + h_inter; j++)
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for (int i = x; i < x + w_inter; i++)
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PixelBlend((uint32*) blitter->MoveTo(_vd.dpi.dst_ptr, i, j), 0x40FCFCFC);
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if (_settings_client.gui.show_scrolling_viewport_on_map >= 2 && blitter->GetScreenDepth() == 32) {
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for (int j = y; j < y + h_inter; j++) {
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uint32 *buf = (uint32*) blitter->MoveTo(_vd.dpi.dst_ptr, x, j);
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for (int i = 0; i < w_inter; i++) {
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PixelBlend(buf + i, 0x40FCFCFC);
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}
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}
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}
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/* Draw area contour */
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if (_settings_client.gui.show_scrolling_viewport_on_map != 2) {
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