(svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255.
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@@ -9,7 +9,7 @@
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void ShowNetworkNeedPassword(NetworkPasswordType npt);
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void ShowNetworkGiveMoneyWindow(PlayerID player); // PlayerID
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void ShowNetworkChatQueryWindow(DestType type, byte dest);
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void ShowNetworkChatQueryWindow(DestType type, int dest);
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void ShowJoinStatusWindow();
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void ShowNetworkGameWindow();
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void ShowClientList();
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@@ -17,7 +17,7 @@ void ShowClientList();
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
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static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
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static inline void ShowClientList() {}
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static inline void ShowNetworkGameWindow() {}
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