(svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255.
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@@ -1115,7 +1115,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
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{
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NetworkAction action = (NetworkAction)p->Recv_uint8();
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DestType desttype = (DestType)p->Recv_uint8();
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int dest = p->Recv_uint8();
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int dest = p->Recv_uint16();
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char msg[MAX_TEXT_MSG_LEN];
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p->Recv_string(msg, MAX_TEXT_MSG_LEN);
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