Trim trailing whitespace

This commit is contained in:
Jonathan G Rennison
2021-06-28 23:02:16 +01:00
parent 225e1ca634
commit b4856d3164

View File

@@ -2318,7 +2318,7 @@ struct BuildVehicleWindowTrainAdvanced final : Window {
BuildVehicleWindowTrainAdvanced(WindowDesc *desc, TileIndex tile, Train **virtual_train_out) : Window(desc) BuildVehicleWindowTrainAdvanced(WindowDesc *desc, TileIndex tile, Train **virtual_train_out) : Window(desc)
{ {
this->vehicle_type = VEH_TRAIN; this->vehicle_type = VEH_TRAIN;
this->window_number = tile == INVALID_TILE ? static_cast<int>(VEH_TRAIN) : tile; this->window_number = tile == INVALID_TILE ? static_cast<int>(VEH_TRAIN) : tile;
this->virtual_train_out = virtual_train_out; this->virtual_train_out = virtual_train_out;
this->virtual_train_mode = (virtual_train_out != nullptr); this->virtual_train_mode = (virtual_train_out != nullptr);
@@ -2432,10 +2432,10 @@ struct BuildVehicleWindowTrainAdvanced final : Window {
this->cargo_filter_texts_loco[filter_items_loco] = STR_PURCHASE_INFO_ALL_TYPES; this->cargo_filter_texts_loco[filter_items_loco] = STR_PURCHASE_INFO_ALL_TYPES;
filter_items_loco++; filter_items_loco++;
/* Add item for vehicles not carrying anything, e.g. train engines. */ /* Add item for vehicles not carrying anything, e.g. train engines. */
this->cargo_filter_loco[filter_items_loco] = CF_NONE; this->cargo_filter_loco[filter_items_loco] = CF_NONE;
this->cargo_filter_texts_loco[filter_items_loco] = STR_PURCHASE_INFO_NONE; this->cargo_filter_texts_loco[filter_items_loco] = STR_PURCHASE_INFO_NONE;
filter_items_loco++; filter_items_loco++;
/* Collect available cargo types for filtering. */ /* Collect available cargo types for filtering. */
const CargoSpec *cs_loco; const CargoSpec *cs_loco;
@@ -2474,14 +2474,14 @@ struct BuildVehicleWindowTrainAdvanced final : Window {
/* Add item for vehicles not carrying anything, e.g. train engines. /* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eye candy vehicles of other types, but is likely too confusing for joe, */ * This could also be useful for eye candy vehicles of other types, but is likely too confusing for joe, */
this->cargo_filter_wagon[filter_items_wagon] = CF_NONE; this->cargo_filter_wagon[filter_items_wagon] = CF_NONE;
this->cargo_filter_texts_wagon[filter_items_wagon] = STR_PURCHASE_INFO_NONE; this->cargo_filter_texts_wagon[filter_items_wagon] = STR_PURCHASE_INFO_NONE;
filter_items_wagon++; filter_items_wagon++;
/* Collect available cargo types for filtering. */ /* Collect available cargo types for filtering. */
const CargoSpec *cs_wagon; const CargoSpec *cs_wagon;
FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs_wagon) { FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs_wagon) {
@@ -2643,7 +2643,7 @@ struct BuildVehicleWindowTrainAdvanced final : Window {
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue; if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
/* Filter now! So num_engines and num_wagons is valid */ /* Filter now! So num_engines and num_wagons is valid */
if (!FilterSingleEngineLoco(eid)) continue; if (!FilterSingleEngineLoco(eid)) continue;
if (rvi->railveh_type != RAILVEH_WAGON) { if (rvi->railveh_type != RAILVEH_WAGON) {
num_engines_loco++; num_engines_loco++;
@@ -2900,7 +2900,7 @@ struct BuildVehicleWindowTrainAdvanced final : Window {
{ {
if (!gui_scope) return; if (!gui_scope) return;
/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */ /* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
this->eng_list_loco.ForceRebuild(); this->eng_list_loco.ForceRebuild();
this->eng_list_wagon.ForceRebuild(); this->eng_list_wagon.ForceRebuild();
} }