(svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written
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@@ -50,7 +50,7 @@ static void SaveReal_GSDT(int *index_ptr)
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_game_saveload_is_random = config->IsRandom();
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_game_saveload_settings[0] = '\0';
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config->SettingsToString(_game_saveload_settings, lengthof(_game_saveload_settings));
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config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings));
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SlObject(NULL, _game_script);
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Game::Save();
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