Improve performance of vehicle route overlay rendering
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@@ -1510,6 +1510,9 @@ void DrawDirtyBlocks()
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if (_switch_mode != SM_NONE && !HasModalProgress()) return;
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}
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extern void ViewportPrepareVehicleRoute();
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ViewportPrepareVehicleRoute();
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if (_whole_screen_dirty) {
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RedrawScreenRect(0, 0, _screen.width, _screen.height);
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Window *w;
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