(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)

This commit is contained in:
frosch
2017-08-13 18:38:42 +00:00
parent 19bae485b0
commit b4b98e5165
60 changed files with 221 additions and 121 deletions

View File

@@ -154,7 +154,7 @@ static void ConvertTownOwner()
if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
_m[tile].m3 = OWNER_TOWN;
}
/* FALL THROUGH */
FALLTHROUGH;
case MP_TUNNELBRIDGE:
if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);

View File

@@ -185,7 +185,7 @@ void AfterLoadCompanyStats()
}
}
}
/* FALL THROUGH */
FALLTHROUGH;
case MP_OBJECT:
if (GetWaterClass(tile) == WATER_CLASS_CANAL) {

View File

@@ -433,8 +433,8 @@ void AfterLoadVehicles(bool part_of_load)
RoadVehicle *rv = RoadVehicle::From(v);
rv->roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
rv->compatible_roadtypes = RoadTypeToRoadTypes(rv->roadtype);
/* FALL THROUGH */
}
FALLTHROUGH;
case VEH_TRAIN:
case VEH_SHIP: