(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)

This commit is contained in:
frosch
2017-08-13 18:38:42 +00:00
parent 19bae485b0
commit b4b98e5165
60 changed files with 221 additions and 121 deletions

View File

@@ -1244,7 +1244,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
case TL_3X3_GRID: // Use 2x2 grid afterwards!
GrowTownWithExtraHouse(t1, TileAddByDiagDir(house_tile, target_dir));
/* FALL THROUGH */
FALLTHROUGH;
case TL_2X2_GRID:
rcmd = GetTownRoadGridElement(t1, tile, target_dir);
@@ -1253,7 +1253,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
case TL_BETTER_ROADS: // Use original afterwards!
GrowTownWithExtraHouse(t1, TileAddByDiagDir(house_tile, target_dir));
/* FALL THROUGH */
FALLTHROUGH;
case TL_ORIGINAL:
/* Allow a house at the edge. 60% chance or
@@ -3259,7 +3259,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
return town;
}
/* FALL THROUGH */
FALLTHROUGH;
case MP_HOUSE:
return Town::GetByTile(tile);