(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
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@@ -1244,7 +1244,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
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case TL_3X3_GRID: // Use 2x2 grid afterwards!
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GrowTownWithExtraHouse(t1, TileAddByDiagDir(house_tile, target_dir));
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/* FALL THROUGH */
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FALLTHROUGH;
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case TL_2X2_GRID:
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rcmd = GetTownRoadGridElement(t1, tile, target_dir);
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@@ -1253,7 +1253,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
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case TL_BETTER_ROADS: // Use original afterwards!
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GrowTownWithExtraHouse(t1, TileAddByDiagDir(house_tile, target_dir));
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/* FALL THROUGH */
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FALLTHROUGH;
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case TL_ORIGINAL:
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/* Allow a house at the edge. 60% chance or
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@@ -3259,7 +3259,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
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return town;
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}
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/* FALL THROUGH */
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FALLTHROUGH;
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case MP_HOUSE:
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return Town::GetByTile(tile);
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