(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
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@@ -817,8 +817,8 @@ struct RefitWindow : public Window {
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Vehicle *v = Vehicle::Get(this->window_number);
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this->selected_vehicle = v->index;
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this->num_vehicles = UINT8_MAX;
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/* FALL THROUGH */
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}
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FALLTHROUGH;
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case 2: { // The vehicle selection has changed; rebuild the entire list.
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if (!gui_scope) break;
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@@ -843,8 +843,8 @@ struct RefitWindow : public Window {
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this->information_width = max_width;
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this->ReInit();
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}
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/* FALL THROUGH */
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}
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FALLTHROUGH;
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case 1: // A new cargo has been selected.
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if (!gui_scope) break;
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@@ -905,8 +905,8 @@ struct RefitWindow : public Window {
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if (_ctrl_pressed) this->num_vehicles = UINT8_MAX;
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break;
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}
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/* FALL THROUGH */
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}
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FALLTHROUGH;
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default:
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/* Clear the selection. */
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@@ -940,8 +940,8 @@ struct RefitWindow : public Window {
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this->InvalidateData(1);
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if (click_count == 1) break;
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/* FALL THROUGH */
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}
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FALLTHROUGH;
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case WID_VR_REFIT: // refit button
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if (this->cargo != NULL) {
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@@ -2638,8 +2638,7 @@ public:
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str = STR_VEHICLE_STATUS_LEAVING;
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break;
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}
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/* FALL THROUGH, if aircraft. Does this even happen? */
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FALLTHROUGH;
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default:
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if (v->GetNumManualOrders() == 0) {
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str = STR_VEHICLE_STATUS_NO_ORDERS_VEL;
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