(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)

This commit is contained in:
frosch
2017-08-13 18:38:42 +00:00
parent 19bae485b0
commit b4b98e5165
60 changed files with 221 additions and 121 deletions

View File

@@ -817,8 +817,8 @@ struct RefitWindow : public Window {
Vehicle *v = Vehicle::Get(this->window_number);
this->selected_vehicle = v->index;
this->num_vehicles = UINT8_MAX;
/* FALL THROUGH */
}
FALLTHROUGH;
case 2: { // The vehicle selection has changed; rebuild the entire list.
if (!gui_scope) break;
@@ -843,8 +843,8 @@ struct RefitWindow : public Window {
this->information_width = max_width;
this->ReInit();
}
/* FALL THROUGH */
}
FALLTHROUGH;
case 1: // A new cargo has been selected.
if (!gui_scope) break;
@@ -905,8 +905,8 @@ struct RefitWindow : public Window {
if (_ctrl_pressed) this->num_vehicles = UINT8_MAX;
break;
}
/* FALL THROUGH */
}
FALLTHROUGH;
default:
/* Clear the selection. */
@@ -940,8 +940,8 @@ struct RefitWindow : public Window {
this->InvalidateData(1);
if (click_count == 1) break;
/* FALL THROUGH */
}
FALLTHROUGH;
case WID_VR_REFIT: // refit button
if (this->cargo != NULL) {
@@ -2638,8 +2638,7 @@ public:
str = STR_VEHICLE_STATUS_LEAVING;
break;
}
/* FALL THROUGH, if aircraft. Does this even happen? */
FALLTHROUGH;
default:
if (v->GetNumManualOrders() == 0) {
str = STR_VEHICLE_STATUS_NO_ORDERS_VEL;