(svn r19881) -Fix [FS#3827]: pay for the rail/road when constructing tunnels and bridges

This commit is contained in:
rubidium
2010-05-22 14:12:48 +00:00
parent 934f0861ee
commit b4d4e5722a
4 changed files with 26 additions and 4 deletions

View File

@@ -468,6 +468,12 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
if (!(flags & DC_QUERY_COST) || (c != NULL && c->is_ai)) {
bridge_len += 2; // begin and end tiles/ramps
switch (transport_type) {
case TRANSPORT_ROAD: cost.AddCost(bridge_len * _price[PR_BUILD_ROAD] * 2); break;
case TRANSPORT_RAIL: cost.AddCost(bridge_len * RailBuildCost(railtype)); break;
default: break;
}
if (c != NULL) bridge_len = CalcBridgeLenCostFactor(bridge_len);
if (transport_type != TRANSPORT_WATER) {
@@ -596,6 +602,13 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
cost.AddCost(_price[PR_BUILD_TUNNEL]);
cost.AddCost(ret);
/* Pay for the rail/road in the tunnel including entrances */
switch (transport_type) {
case TRANSPORT_ROAD: cost.AddCost((tiles + 2) * _price[PR_BUILD_ROAD] * 2); break;
case TRANSPORT_RAIL: cost.AddCost((tiles + 2) * RailBuildCost(railtype)); break;
default: break;
}
if (flags & DC_EXEC) {
if (transport_type == TRANSPORT_RAIL) {
MakeRailTunnel(start_tile, _current_company, direction, railtype);