(svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory
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@@ -281,6 +281,7 @@ static const char * const _subdirs[] = {
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"lang" PATHSEP,
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"ai" PATHSEP,
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"ai" PATHSEP "library" PATHSEP,
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"game" PATHSEP,
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};
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assert_compile(lengthof(_subdirs) == NUM_SUBDIRS);
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@@ -675,6 +676,9 @@ uint TarScanner::DoScan(Subdirectory sd)
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num += fs.DoScan(AI_DIR);
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num += fs.DoScan(AI_LIBRARY_DIR);
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}
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if (mode & TarScanner::GAME) {
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num += fs.DoScan(GAME_DIR);
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}
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if (mode & TarScanner::SCENARIO) {
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num += fs.DoScan(SCENARIO_DIR);
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}
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@@ -1195,7 +1199,7 @@ void DeterminePaths(const char *exe)
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#endif
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static const Subdirectory default_subdirs[] = {
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SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR
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SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR
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};
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for (uint i = 0; i < lengthof(default_subdirs); i++) {
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@@ -1210,7 +1214,7 @@ void DeterminePaths(const char *exe)
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FioCreateDirectory(_searchpaths[SP_AUTODOWNLOAD_DIR]);
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/* Create the directory for each of the types of content */
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const Subdirectory dirs[] = { SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR };
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const Subdirectory dirs[] = { SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR };
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for (uint i = 0; i < lengthof(dirs); i++) {
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char *tmp = str_fmt("%s%s", _searchpaths[SP_AUTODOWNLOAD_DIR], _subdirs[dirs[i]]);
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FioCreateDirectory(tmp);
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