Initial implementation of road waypoints
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@@ -68,13 +68,13 @@ void Waypoint::MoveSign(TileIndex new_xy)
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* @param cid previous owner of the waypoint
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* @return the deleted nearby waypoint
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*/
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str, CompanyID cid)
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str, CompanyID cid, bool is_road)
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{
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Waypoint *best = nullptr;
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uint thres = 8;
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for (Waypoint *wp : Waypoint::Iterate()) {
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if (!wp->IsInUse() && wp->string_id == str && wp->owner == cid) {
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if (!wp->IsInUse() && wp->string_id == str && wp->owner == cid && HasBit(wp->waypoint_flags, WPF_ROAD) == is_road) {
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uint cur_dist = DistanceManhattan(tile, wp->xy);
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if (cur_dist < thres) {
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@@ -109,6 +109,29 @@ Axis GetAxisForNewWaypoint(TileIndex tile)
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}
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}
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/**
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* Get the axis for a new road waypoint. This means that if it is a valid
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* tile to build a waypoint on it returns a valid Axis, otherwise an
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* invalid one.
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* @param tile the tile to look at.
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* @return the axis for the to-be-build waypoint.
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*/
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Axis GetAxisForNewRoadWaypoint(TileIndex tile)
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{
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/* The axis for rail waypoints is easy. */
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if (IsRoadWaypointTile(tile)) return DiagDirToAxis(GetRoadStopDir(tile));
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/* Non-plain road type, no valid axis for waypoints. */
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if (!IsNormalRoadTile(tile)) return INVALID_AXIS;
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RoadBits bits = GetAllRoadBits(tile);
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if ((bits & ROAD_Y) == 0) return AXIS_X;
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if ((bits & ROAD_X) == 0) return AXIS_Y;
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return INVALID_AXIS;
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}
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extern CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
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/**
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@@ -152,7 +175,7 @@ static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *
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}
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extern void GetStationLayout(byte *layout, uint numtracks, uint plat_len, const StationSpec *statspec);
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extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp);
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extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp, bool is_road);
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extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis);
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extern CommandCost IsRailStationBridgeAboveOk(TileIndex tile, const StationSpec *statspec, byte layout);
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@@ -232,15 +255,16 @@ CommandCost CmdBuildRailWaypoint(TileIndex start_tile, DoCommandFlag flags, uint
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Waypoint *wp = nullptr;
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TileArea new_location(start_tile, width, height);
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CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, new_location, &wp);
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CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, new_location, &wp, false);
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if (ret.Failed()) return ret;
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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TileIndex center_tile = start_tile + (count / 2) * offset;
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if (wp == nullptr && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company);
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if (wp == nullptr && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company, false);
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if (wp != nullptr) {
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/* Reuse an existing waypoint. */
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if (HasBit(wp->waypoint_flags, WPF_ROAD)) return CMD_ERROR;
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if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT);
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/* check if we want to expand an already existing waypoint? */
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@@ -301,6 +325,134 @@ CommandCost CmdBuildRailWaypoint(TileIndex start_tile, DoCommandFlag flags, uint
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return CommandCost(EXPENSES_CONSTRUCTION, count * _price[PR_BUILD_WAYPOINT_RAIL]);
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}
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/**
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* Convert existing road to waypoint. Eg build a waypoint station over
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* piece of road
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* @param start_tile northern most tile where waypoint will be built
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* @param flags Operation to perform.
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* @param p1 bit 0..7: Width of the road stop.
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* bit 8..15: Length of the road stop.
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* bit 16: Allow stations directly adjacent to other stations.
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* bit 17: #Axis of the road.
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* @param p2 bit 16..31: Station ID to join (NEW_STATION if build new one).
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* @param text Unused.
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* @return The cost of this operation or an error.
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*/
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CommandCost CmdBuildRoadWaypoint(TileIndex start_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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StationID station_to_join = GB(p2, 16, 16);
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byte width = GB(p1, 0, 8);
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byte height = GB(p1, 8, 8);
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bool adjacent = HasBit(p1, 16);
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Axis axis = Extract<Axis, 17, 1>(p1);
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/* The number of parts to build */
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byte count = axis == AXIS_X ? height : width;
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if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR;
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if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR;
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bool reuse = (station_to_join != NEW_STATION);
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if (!reuse) station_to_join = INVALID_STATION;
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bool distant_join = (station_to_join != INVALID_STATION);
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if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR;
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/* Check if the first tile and the last tile are valid */
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if (!IsValidTile(start_tile) || TileAddWrap(start_tile, width - 1, height - 1) == INVALID_TILE) return CMD_ERROR;
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TileArea roadstop_area(start_tile, width, height);
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/* Total road stop cost. */
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CommandCost cost(EXPENSES_CONSTRUCTION, roadstop_area.w * roadstop_area.h * _price[PR_BUILD_STATION_TRUCK]);
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StationID est = INVALID_STATION;
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extern CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, bool is_drive_through, StationType station_type, Axis axis, StationID *station, RoadType rt, bool require_road);
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CommandCost ret = CheckFlatLandRoadStop(roadstop_area, flags, 5 << axis, true, STATION_ROADWAYPOINT, axis, &est, INVALID_ROADTYPE, true);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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Waypoint *wp = nullptr;
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ret = FindJoiningWaypoint(est, station_to_join, adjacent, roadstop_area, &wp, true);
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if (ret.Failed()) return ret;
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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TileIndex center_tile = start_tile + (count / 2) * TileOffsByDiagDir(AxisToDiagDir(OtherAxis(axis)));;
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if (wp == nullptr && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company, true);
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if (wp != nullptr) {
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/* Reuse an existing waypoint. */
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if (!HasBit(wp->waypoint_flags, WPF_ROAD)) return CMD_ERROR;
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if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT);
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CommandCost ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST);
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if (ret.Failed()) return ret;
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} else {
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/* allocate and initialize new waypoint */
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if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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}
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if (flags & DC_EXEC) {
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if (wp == nullptr) {
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wp = new Waypoint(start_tile);
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SetBit(wp->waypoint_flags, WPF_ROAD);
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} else if (!wp->IsInUse()) {
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/* Move existing (recently deleted) waypoint to the new location */
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wp->xy = start_tile;
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}
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wp->owner = _current_company;
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wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY);
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wp->delete_ctr = 0;
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wp->facilities |= FACIL_BUS_STOP | FACIL_TRUCK_STOP;
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wp->build_date = _date;
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wp->string_id = STR_SV_STNAME_WAYPOINT;
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if (wp->town == nullptr) MakeDefaultName(wp);
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wp->UpdateVirtCoord();
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/* Check every tile in the area. */
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for (TileIndex cur_tile : roadstop_area) {
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/* Get existing road types and owners before any tile clearing */
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RoadType road_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_ROAD) : INVALID_ROADTYPE;
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RoadType tram_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_TRAM) : INVALID_ROADTYPE;
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Owner road_owner = road_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_ROAD) : _current_company;
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Owner tram_owner = tram_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_TRAM) : _current_company;
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DisallowedRoadDirections drd = IsNormalRoadTile(cur_tile) ? GetDisallowedRoadDirections(cur_tile) : DRD_NONE;
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extern CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags);
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if (IsTileType(cur_tile, MP_STATION) && IsAnyRoadStop(cur_tile)) {
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RemoveRoadStop(cur_tile, flags);
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}
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wp->road_waypoint_area.Add(cur_tile);
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wp->rect.BeforeAddTile(cur_tile, StationRect::ADD_TRY);
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/* Update company infrastructure counts. If the current tile is a normal road tile, remove the old
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* bits first. */
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if (IsNormalRoadTile(cur_tile)) {
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UpdateCompanyRoadInfrastructure(road_rt, road_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_ROAD)));
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UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_TRAM)));
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}
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UpdateCompanyRoadInfrastructure(road_rt, road_owner, ROAD_STOP_TRACKBIT_FACTOR);
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UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, ROAD_STOP_TRACKBIT_FACTOR);
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MakeDriveThroughRoadStop(cur_tile, wp->owner, road_owner, tram_owner, wp->index, STATION_ROADWAYPOINT, road_rt, tram_rt, axis);
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SetDriveThroughStopDisallowedRoadDirections(cur_tile, drd);
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Company::Get(wp->owner)->infrastructure.station++;
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MarkTileDirtyByTile(cur_tile);
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UpdateRoadCachedOneWayStatesAroundTile(cur_tile);
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}
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NotifyRoadLayoutChanged(true);
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DirtyCompanyInfrastructureWindows(wp->owner);
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}
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return cost;
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}
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/**
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* Build a buoy.
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* @param tile tile where to place the buoy
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@@ -317,7 +469,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE);
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Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE, false);
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if (wp == nullptr && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]);
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