(svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names.
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@@ -109,7 +109,7 @@ struct RoadVehicle : public GroundVehicle<RoadVehicle, VEH_ROAD> {
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void MarkDirty();
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void UpdateDeltaXY(Direction direction);
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ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
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bool IsPrimaryVehicle() const { return this->IsRoadVehFront(); }
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bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
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SpriteID GetImage(Direction direction) const;
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int GetDisplaySpeed() const { return this->cur_speed / 2; }
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int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
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@@ -132,12 +132,12 @@ struct RoadVehicle : public GroundVehicle<RoadVehicle, VEH_ROAD> {
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* Check if vehicle is a front engine
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* @return Returns true if vehicle is a front engine
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*/
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FORCEINLINE bool IsRoadVehFront() const { return this->subtype == RVST_FRONT; }
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FORCEINLINE bool IsFrontEngine() const { return this->subtype == RVST_FRONT; }
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/**
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* Set front engine state
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*/
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FORCEINLINE void SetRoadVehFront() { this->subtype = RVST_FRONT; }
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FORCEINLINE void SetFrontEngine() { this->subtype = RVST_FRONT; }
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/**
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* Check if vehicl is an articulated part of an engine
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