(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13
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17
src/map.h
17
src/map.h
@@ -209,6 +209,23 @@ static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC dif
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return TileXY(x, y);
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}
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/**
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* Returns the diff between two tiles
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*
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* @param tile_a from tile
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* @param tile_b to tile
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* @return the difference between tila_a and tile_b
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*/
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static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
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{
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TileIndexDiffC difference;
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difference.x = TileX(tile_a) - TileX(tile_b);
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difference.y = TileY(tile_a) - TileY(tile_b);
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return difference;
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}
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/* Functions to calculate distances */
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uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
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uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared
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