(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.

Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
This commit is contained in:
belugas
2007-05-04 16:27:13 +00:00
parent cef3e9bde1
commit b559b8f9ff
9 changed files with 374 additions and 44 deletions

View File

@@ -209,6 +209,23 @@ static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC dif
return TileXY(x, y);
}
/**
* Returns the diff between two tiles
*
* @param tile_a from tile
* @param tile_b to tile
* @return the difference between tila_a and tile_b
*/
static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
{
TileIndexDiffC difference;
difference.x = TileX(tile_a) - TileX(tile_b);
difference.y = TileY(tile_a) - TileY(tile_b);
return difference;
}
/* Functions to calculate distances */
uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared