(svn r19336) -Codechange: Move rail speed limit to its own function.
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20
src/train.h
20
src/train.h
@@ -70,6 +70,7 @@ struct AccelerationCache {
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uint32 cached_power; ///< total power of the consist.
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uint32 cached_air_drag; ///< Air drag coefficient of the vehicle
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uint16 cached_axle_resistance; ///< Resistance caused by the axles of the vehicle
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uint16 cached_max_track_speed; ///< Max consist speed limited by track type
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};
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/** Variables that are cached to improve performance and such */
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@@ -86,7 +87,6 @@ struct TrainCache : public AccelerationCache {
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/* cached max. speed / acceleration data */
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uint16 cached_max_speed; ///< max speed of the consist. (minimum of the max speed of all vehicles in the consist)
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uint16 cached_max_rail_speed; ///< max consist speed limited by rail type
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int cached_max_curve_speed; ///< max consist speed limited by curves
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/**
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@@ -512,6 +512,24 @@ protected: // These functions should not be called outside acceleration code.
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{
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return 20 * _settings_game.vehicle.train_slope_steepness; // 1% slope * slope steepness
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}
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/**
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* Gets the maximum speed of the vehicle, ignoring the limitations of the kind of track the vehicle is on.
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* @return Maximum speed of the vehicle.
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*/
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FORCEINLINE uint16 GetInitialMaxSpeed() const
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{
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return this->tcache.cached_max_speed;
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}
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/**
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* Gets the maximum speed allowed by the track for this vehicle.
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* @return Maximum speed allowed.
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*/
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FORCEINLINE uint16 GetMaxTrackSpeed() const
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{
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return GetRailTypeInfo(GetRailType(this->tile))->max_speed;
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}
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};
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#define FOR_ALL_TRAINS(var) FOR_ALL_VEHICLES_OF_TYPE(Train, var)
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