(svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago
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@@ -411,30 +411,6 @@ static int32 ClearTile_Industry(uint tile, byte flags)
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return 0;
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}
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/* p1 index of industry to destroy */
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/* Destroy Industry button costing money removed per request of dominik
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int32 CmdDestroyIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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uint tile = TILE_FROM_XY(x,y);
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Industry *i = GetIndustry((uint16)p1);
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Town *t = ClosestTownFromTile(tile, (uint)-1); // find closest town to penaltize (ALWAYS penaltize)
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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// check if you're allowed to remove the industry. Minimum amount
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// of ratings to remove the industry depends on difficulty setting
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if (!CheckforTownRating(tile, flags, t, INDUSTRY_REMOVE))
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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DeleteIndustry(i);
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CreateEffectVehicleAbove(x + 8,y + 8, 2, EV_DEMOLISH);
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ChangeTownRating(t, RATING_INDUSTRY_DOWN_STEP, RATING_INDUSTRY_MINIMUM);
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}
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return (_price.build_industry >> 5) * _industry_type_costs[i->type]*2;
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}
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*/
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static const byte _industry_min_cargo[] = {
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5, 5, 5, 30, 5, 5, 5, 5,
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