(svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago

This commit is contained in:
tron
2005-02-04 17:14:36 +00:00
parent 361d415b88
commit b5ed24e39e
4 changed files with 0 additions and 39 deletions

View File

@@ -411,30 +411,6 @@ static int32 ClearTile_Industry(uint tile, byte flags)
return 0;
}
/* p1 index of industry to destroy */
/* Destroy Industry button costing money removed per request of dominik
int32 CmdDestroyIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile = TILE_FROM_XY(x,y);
Industry *i = GetIndustry((uint16)p1);
Town *t = ClosestTownFromTile(tile, (uint)-1); // find closest town to penaltize (ALWAYS penaltize)
SET_EXPENSES_TYPE(EXPENSES_OTHER);
// check if you're allowed to remove the industry. Minimum amount
// of ratings to remove the industry depends on difficulty setting
if (!CheckforTownRating(tile, flags, t, INDUSTRY_REMOVE))
return CMD_ERROR;
if (flags & DC_EXEC) {
DeleteIndustry(i);
CreateEffectVehicleAbove(x + 8,y + 8, 2, EV_DEMOLISH);
ChangeTownRating(t, RATING_INDUSTRY_DOWN_STEP, RATING_INDUSTRY_MINIMUM);
}
return (_price.build_industry >> 5) * _industry_type_costs[i->type]*2;
}
*/
static const byte _industry_min_cargo[] = {
5, 5, 5, 30, 5, 5, 5, 5,