(svn r24695) -Fix/Cleanup: Remove remaining (incorrect) usages of ResolverObject::scope and count.
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@@ -174,7 +174,7 @@ static uint32 RotateRight(uint32 val, uint32 rot)
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/* Evaluate an adjustment for a variable of the given size.
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* U is the unsigned type and S is the signed type to use. */
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template <typename U, typename S>
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static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ResolverObject *object, U last_value, uint32 value)
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static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver *scope, U last_value, uint32 value)
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{
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value >>= adjust->shift_num;
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value &= adjust->and_mask;
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@@ -204,7 +204,7 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ResolverObjec
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case DSGA_OP_XOR: return last_value ^ value;
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case DSGA_OP_STO: _temp_store.StoreValue((U)value, (S)last_value); return last_value;
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case DSGA_OP_RST: return value;
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case DSGA_OP_STOP: object->GetScope(object->scope)->StorePSA((U)value, (S)last_value); return last_value;
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case DSGA_OP_STOP: scope->StorePSA((U)value, (S)last_value); return last_value;
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case DSGA_OP_ROR: return RotateRight(last_value, value);
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case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
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case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
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@@ -222,7 +222,7 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject *object) con
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uint32 value = 0;
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uint i;
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object->scope = this->var_scope;
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ScopeResolver *scope = object->GetScope(this->var_scope);
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for (i = 0; i < this->num_adjusts; i++) {
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DeterministicSpriteGroupAdjust *adjust = &this->adjusts[i];
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@@ -237,13 +237,11 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject *object) con
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value = subgroup->GetCallbackResult();
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}
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/* Reset values to current scope.
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* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
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object->scope = this->var_scope;
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/* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
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} else if (adjust->variable == 0x7B) {
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value = GetVariable(object, object->GetScope(this->var_scope), adjust->parameter, last_value, &available);
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value = GetVariable(object, scope, adjust->parameter, last_value, &available);
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} else {
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value = GetVariable(object, object->GetScope(this->var_scope), adjust->variable, adjust->parameter, &available);
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value = GetVariable(object, scope, adjust->variable, adjust->parameter, &available);
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}
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if (!available) {
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@@ -253,9 +251,9 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject *object) con
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}
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switch (this->size) {
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case DSG_SIZE_BYTE: value = EvalAdjustT<uint8, int8> (adjust, object, last_value, value); break;
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case DSG_SIZE_WORD: value = EvalAdjustT<uint16, int16>(adjust, object, last_value, value); break;
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case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, object, last_value, value); break;
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case DSG_SIZE_BYTE: value = EvalAdjustT<uint8, int8> (adjust, scope, last_value, value); break;
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case DSG_SIZE_WORD: value = EvalAdjustT<uint16, int16>(adjust, scope, last_value, value); break;
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case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, scope, last_value, value); break;
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default: NOT_REACHED();
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}
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last_value = value;
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@@ -283,9 +281,6 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject *object) con
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const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject *object) const
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{
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object->scope = this->var_scope;
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object->count = this->count;
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ScopeResolver *scope = object->GetScope(this->var_scope, this->count);
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if (object->trigger != 0) {
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/* Handle triggers */
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