Codechange: Move command arguments to the back of the DoCommand function call.
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@@ -182,7 +182,7 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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/* If we are not in DC_EXEC undo everything */
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if (flags != subflags) {
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DoCommand(0, v->index, 0, DC_EXEC, GetCmdSellVeh(v));
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DoCommand(DC_EXEC, GetCmdSellVeh(v), 0, v->index, 0);
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}
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}
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@@ -665,7 +665,7 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32
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if (!vehicle_list_window && !v->IsChainInDepot()) continue;
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/* Just try and don't care if some vehicle's can't be stopped. */
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DoCommand(tile, v->index, 0, flags, CMD_START_STOP_VEHICLE);
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DoCommand(flags, CMD_START_STOP_VEHICLE, tile, v->index, 0);
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}
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return CommandCost();
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@@ -697,7 +697,7 @@ CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32
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CommandCost last_error = CMD_ERROR;
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bool had_success = false;
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for (uint i = 0; i < list.size(); i++) {
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CommandCost ret = DoCommand(tile, list[i]->index | (1 << 20), 0, flags, sell_command);
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CommandCost ret = DoCommand(flags, sell_command, tile, list[i]->index | (1 << 20), 0);
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if (ret.Succeeded()) {
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cost.AddCost(ret);
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had_success = true;
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@@ -736,7 +736,7 @@ CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32
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/* Ensure that the vehicle completely in the depot */
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if (!v->IsChainInDepot()) continue;
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CommandCost ret = DoCommand(0, v->index, 0, flags, CMD_AUTOREPLACE_VEHICLE);
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CommandCost ret = DoCommand(flags, CMD_AUTOREPLACE_VEHICLE, 0, v->index, 0);
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if (ret.Succeeded()) cost.AddCost(ret);
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}
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@@ -875,11 +875,11 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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DoCommandFlag build_flags = flags;
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if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
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CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16) | (CT_INVALID << 24), 0, build_flags, GetCmdBuildVeh(v));
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CommandCost cost = DoCommand(build_flags, GetCmdBuildVeh(v), tile, v->engine_type | (1 << 16) | (CT_INVALID << 24), 0);
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if (cost.Failed()) {
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/* Can't build a part, then sell the stuff we already made; clear up the mess */
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if (w_front != nullptr) DoCommand(w_front->tile, w_front->index | (1 << 20), 0, flags, GetCmdSellVeh(w_front));
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if (w_front != nullptr) DoCommand(flags, GetCmdSellVeh(w_front), w_front->tile, w_front->index | (1 << 20), 0);
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return cost;
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}
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@@ -895,12 +895,12 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
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/* this s a train car
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* add this unit to the end of the train */
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CommandCost result = DoCommand(0, w->index | 1 << 20, w_rear->index, flags, CMD_MOVE_RAIL_VEHICLE);
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CommandCost result = DoCommand(flags, CMD_MOVE_RAIL_VEHICLE, 0, w->index | 1 << 20, w_rear->index);
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if (result.Failed()) {
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/* The train can't be joined to make the same consist as the original.
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* Sell what we already made (clean up) and return an error. */
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DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
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DoCommand(w_front->tile, w->index | 1 << 20, 0, flags, GetCmdSellVeh(w));
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DoCommand(flags, GetCmdSellVeh(w_front), w_front->tile, w_front->index | 1 << 20, 0);
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DoCommand(flags, GetCmdSellVeh(w) , w_front->tile, w->index | 1 << 20, 0);
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return result; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
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}
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} else {
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@@ -921,7 +921,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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if (flags & DC_EXEC) {
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/* Cloned vehicles belong to the same group */
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DoCommand(0, v_front->group_id, w_front->index, flags, CMD_ADD_VEHICLE_GROUP);
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DoCommand(flags, CMD_ADD_VEHICLE_GROUP, 0, v_front->group_id, w_front->index);
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}
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@@ -943,7 +943,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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/* Find out what's the best sub type */
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byte subtype = GetBestFittingSubType(v, w, v->cargo_type);
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if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
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CommandCost cost = DoCommand(0, w->index, v->cargo_type | 1U << 25 | (subtype << 8), flags, GetCmdRefitVeh(v));
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CommandCost cost = DoCommand(flags, GetCmdRefitVeh(v), 0, w->index, v->cargo_type | 1U << 25 | (subtype << 8));
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if (cost.Succeeded()) total_cost.AddCost(cost);
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}
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@@ -978,10 +978,10 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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* the vehicle refitted before doing this, otherwise the moved
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* cargo types might not match (passenger vs non-passenger)
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*/
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CommandCost result = DoCommand(0, w_front->index | (p2 & 1 ? CO_SHARE : CO_COPY) << 30, v_front->index, flags, CMD_CLONE_ORDER);
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CommandCost result = DoCommand(flags, CMD_CLONE_ORDER, 0, w_front->index | (p2 & 1 ? CO_SHARE : CO_COPY) << 30, v_front->index);
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if (result.Failed()) {
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/* The vehicle has already been bought, so now it must be sold again. */
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DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
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DoCommand(flags, GetCmdSellVeh(w_front), w_front->tile, w_front->index | 1 << 20, 0);
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return result;
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}
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@@ -992,7 +992,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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* check whether the company has enough money manually. */
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if (!CheckCompanyHasMoney(total_cost)) {
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/* The vehicle has already been bought, so now it must be sold again. */
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DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
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DoCommand(flags, GetCmdSellVeh(w_front), w_front->tile, w_front->index | 1 << 20, 0);
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return total_cost;
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}
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}
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@@ -1017,7 +1017,7 @@ static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, con
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bool had_success = false;
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for (uint i = 0; i < list.size(); i++) {
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const Vehicle *v = list[i];
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CommandCost ret = DoCommand(v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0, flags, GetCmdSendToDepot(vli.vtype));
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CommandCost ret = DoCommand(flags, GetCmdSendToDepot(vli.vtype), v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0);
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if (ret.Succeeded()) {
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had_success = true;
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