Add: allow setting your server visibility to "invite-only" (#9434)
In this mode you do register to the Game Coordinator, but your server will not show up in the public server listing. You can give your friends the invite code of the server with which they can join.
This commit is contained in:
@@ -9,14 +9,18 @@
|
||||
[pre-amble]
|
||||
static void UpdateClientConfigValues();
|
||||
|
||||
static std::initializer_list<const char*> _server_game_type{"local", "public", "invite-only"};
|
||||
|
||||
static const SettingVariant _network_settings_table[] = {
|
||||
[post-amble]
|
||||
};
|
||||
[templates]
|
||||
SDTC_BOOL = SDTC_BOOL( $var, $flags, $def, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
|
||||
SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
|
||||
SDTC_VAR = SDTC_VAR( $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup),
|
||||
|
||||
[validation]
|
||||
SDTC_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size");
|
||||
SDTC_VAR = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size");
|
||||
|
||||
[defaults]
|
||||
@@ -159,10 +163,16 @@ flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY
|
||||
def = true
|
||||
cat = SC_EXPERT
|
||||
|
||||
[SDTC_BOOL]
|
||||
var = network.server_advertise
|
||||
[SDTC_OMANY]
|
||||
var = network.server_game_type
|
||||
type = SLE_UINT8
|
||||
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY
|
||||
def = false
|
||||
def = SERVER_GAME_TYPE_LOCAL
|
||||
min = SERVER_GAME_TYPE_LOCAL
|
||||
max = SERVER_GAME_TYPE_INVITE_ONLY
|
||||
full = _server_game_type
|
||||
post_cb = [](auto) { NetworkUpdateServerGameType(); }
|
||||
cat = SC_BASIC
|
||||
|
||||
[SDTC_BOOL]
|
||||
var = network.autoclean_companies
|
||||
|
Reference in New Issue
Block a user