(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
hopefully killed the windows-revision problem. If WITH_REV is defined, for both Windows as *nix system _openttd_revision is filled with normal info, else _openttd_revision is set to 'norev000' -Fix: Small possible server-crash
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10
network.c
10
network.c
@@ -785,16 +785,6 @@ bool NetworkClientConnectGame(const byte* host, unsigned short port)
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void NetworkInitGameInfo(void)
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{
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#ifdef WITH_REV_HACK
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#define WITH_REV
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const char _openttd_revision[] = WITH_REV_HACK;
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#else
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#if defined(WITH_REV)
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extern char _openttd_revision[];
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#else
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const char _openttd_revision[] = "norev000";
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#endif
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#endif
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NetworkClientInfo *ci;
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ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name));
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