(svn r1090) -Fix: Made the _openttd_revision variable global, and with that

hopefully killed the windows-revision problem. If WITH_REV is defined, 
for both Windows as *nix system _openttd_revision is filled with normal 
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
This commit is contained in:
truelight
2004-12-14 20:27:00 +00:00
parent 52aeaebde0
commit b6c74c1c20
9 changed files with 26 additions and 53 deletions

View File

@@ -785,16 +785,6 @@ bool NetworkClientConnectGame(const byte* host, unsigned short port)
void NetworkInitGameInfo(void)
{
#ifdef WITH_REV_HACK
#define WITH_REV
const char _openttd_revision[] = WITH_REV_HACK;
#else
#if defined(WITH_REV)
extern char _openttd_revision[];
#else
const char _openttd_revision[] = "norev000";
#endif
#endif
NetworkClientInfo *ci;
ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name));