Codechange: Silence warnings about intentionally unused parameters.
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@@ -300,7 +300,7 @@ public:
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this->sel_group = id_g;
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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switch (widget) {
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case WID_RV_SORT_ASCENDING_DESCENDING: {
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@@ -539,7 +539,7 @@ public:
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}
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}
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void OnClick(Point pt, int widget, int click_count) override
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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{
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switch (widget) {
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case WID_RV_SORT_ASCENDING_DESCENDING:
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@@ -712,7 +712,7 @@ public:
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}
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}
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bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) override
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bool OnTooltip([[maybe_unused]] Point pt, int widget, TooltipCloseCondition close_cond) override
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{
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if (widget != WID_RV_TRAIN_WAGONREMOVE_TOGGLE) return false;
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@@ -736,7 +736,7 @@ public:
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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if (data != 0) {
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/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
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