Codechange: Silence warnings about intentionally unused parameters.
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@@ -384,7 +384,7 @@ public:
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*this->sorting = this->vehgroups.GetListing();
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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switch (widget) {
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case WID_GL_LIST_GROUP:
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@@ -442,7 +442,7 @@ public:
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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if (data == 0) {
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/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
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@@ -651,7 +651,7 @@ public:
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}
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}
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void OnClick(Point pt, int widget, int click_count) override
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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{
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switch (widget) {
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case WID_GL_SORT_BY_ORDER: // Flip sorting method ascending/descending
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@@ -1169,14 +1169,12 @@ static void CcCreateGroup(GroupID gid, VehicleType veh_type)
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/**
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* Opens a 'Rename group' window for newly created group.
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* @param cmd Unused.
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* @param result Did command succeed?
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* @param new_group ID of the created group.
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* @param vt Vehicle type.
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* @param parent_group Parent group of the new group.
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* @see CmdCreateGroup
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*/
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void CcCreateGroup(Commands cmd, const CommandCost &result, GroupID new_group, VehicleType vt, GroupID parent_group)
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void CcCreateGroup(Commands, const CommandCost &result, GroupID new_group, VehicleType vt, GroupID)
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{
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if (result.Failed()) return;
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@@ -1186,12 +1184,10 @@ void CcCreateGroup(Commands cmd, const CommandCost &result, GroupID new_group, V
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/**
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* Open rename window after adding a vehicle to a new group via drag and drop.
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* @param cmd Unused.
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* @param result Did command succeed?
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* @param new_group ID of the created group.
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* @param veh_id vehicle to add to a group
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*/
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void CcAddVehicleNewGroup(Commands cmd, const CommandCost &result, GroupID new_group, GroupID, VehicleID veh_id, bool, const VehicleListIdentifier &)
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void CcAddVehicleNewGroup(Commands, const CommandCost &result, GroupID new_group, GroupID, VehicleID, bool, const VehicleListIdentifier &)
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{
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if (result.Failed()) return;
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