Codechange: Silence warnings about intentionally unused parameters.
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@@ -190,7 +190,7 @@ struct SelectGameWindow : public Window {
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this->mouse_idle_pos = _cursor.pos;
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}
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void OnRealtimeTick(uint delta_ms) override
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void OnRealtimeTick([[maybe_unused]] uint delta_ms) override
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{
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/* Move the main game viewport according to intro viewport commands. */
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@@ -264,7 +264,7 @@ struct SelectGameWindow : public Window {
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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if (!gui_scope) return;
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this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
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@@ -297,7 +297,7 @@ struct SelectGameWindow : public Window {
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}
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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StringID str = 0;
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switch (widget) {
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@@ -326,7 +326,7 @@ struct SelectGameWindow : public Window {
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}
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}
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void OnClick(Point pt, int widget, int click_count) override
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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{
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/* Do not create a network server when you (just) have closed one of the game
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* creation/load windows for the network server. */
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@@ -507,7 +507,7 @@ void ShowSelectGameWindow()
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new SelectGameWindow(&_select_game_desc);
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}
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static void AskExitGameCallback(Window *w, bool confirmed)
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static void AskExitGameCallback(Window *, bool confirmed)
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{
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if (confirmed) {
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_survey.Transmit(NetworkSurveyHandler::Reason::EXIT, true);
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@@ -527,7 +527,7 @@ void AskExitGame()
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}
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static void AskExitToGameMenuCallback(Window *w, bool confirmed)
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static void AskExitToGameMenuCallback(Window *, bool confirmed)
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{
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if (confirmed) {
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_switch_mode = SM_MENU;
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