Codechange: Silence warnings about intentionally unused parameters.
This commit is contained in:
@@ -98,10 +98,9 @@ std::string NetworkAddress::GetAddressAsString(bool with_family)
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/**
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* Helper function to resolve without opening a socket.
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* @param runp information about the socket to try not
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* @return the opened socket or INVALID_SOCKET
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*/
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static SOCKET ResolveLoopProc(addrinfo *runp)
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static SOCKET ResolveLoopProc(addrinfo *)
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{
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/* We just want the first 'entry', so return a valid socket. */
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return !INVALID_SOCKET;
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@@ -174,7 +174,7 @@ void HttpThread()
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* up to a second before this callback is called. There is little we can
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* do about this. */
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curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 0L);
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curl_easy_setopt(curl, CURLOPT_XFERINFOFUNCTION, +[](void *userdata, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow) -> int {
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curl_easy_setopt(curl, CURLOPT_XFERINFOFUNCTION, +[](void *userdata, curl_off_t /*dltotal*/, curl_off_t /*dlnow*/, curl_off_t /*ultotal*/, curl_off_t /*ulnow*/) -> int {
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const HTTPCallback *callback = static_cast<HTTPCallback *>(userdata);
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return (callback->IsCancelled() || _http_thread_exit) ? 1 : 0;
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});
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@@ -18,7 +18,7 @@
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#include "../../safeguards.h"
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/* static */ void NetworkHTTPSocketHandler::Connect(const std::string &uri, HTTPCallback *callback, const std::string data)
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/* static */ void NetworkHTTPSocketHandler::Connect(const std::string &, HTTPCallback *callback, const std::string)
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{
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/* No valid HTTP backend was compiled in, so we fail all HTTP requests. */
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callback->OnFailure();
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@@ -186,7 +186,7 @@ void NetworkHTTPRequest::WinHttpCallback(DWORD code, void *info, DWORD length)
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}
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}
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static void CALLBACK StaticWinHttpCallback(HINTERNET handle, DWORD_PTR context, DWORD code, void *info, DWORD length)
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static void CALLBACK StaticWinHttpCallback(HINTERNET, DWORD_PTR context, DWORD code, void *info, DWORD length)
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{
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if (context == 0) return;
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@@ -129,7 +129,7 @@ bool NetworkError::HasError() const
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* @param d The socket to set the non-blocking more for.
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* @return True if setting the non-blocking mode succeeded, otherwise false.
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*/
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bool SetNonBlocking(SOCKET d)
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bool SetNonBlocking([[maybe_unused]] SOCKET d)
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{
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#if defined(_WIN32)
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u_long nonblocking = 1;
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@@ -147,7 +147,7 @@ bool SetNonBlocking(SOCKET d)
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* @param d The socket to disable the delaying for.
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* @return True if disabling the delaying succeeded, otherwise false.
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*/
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bool SetNoDelay(SOCKET d)
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bool SetNoDelay([[maybe_unused]] SOCKET d)
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{
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#ifdef __EMSCRIPTEN__
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return true;
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@@ -62,7 +62,7 @@ void NetworkTCPSocketHandler::CloseSocket()
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* @param error Whether we quit under an error condition or not.
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* @return new status of the connection.
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*/
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NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
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NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection([[maybe_unused]] bool error)
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{
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this->MarkClosed();
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this->writable = false;
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@@ -121,7 +121,7 @@ public:
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* Callback when the connection succeeded.
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* @param s the socket that we opened
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*/
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virtual void OnConnect(SOCKET s) {}
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virtual void OnConnect([[maybe_unused]] SOCKET s) {}
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/**
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* Callback for when the connection attempt failed.
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@@ -32,7 +32,7 @@ NetworkAdminSocketHandler::NetworkAdminSocketHandler(SOCKET s) : status(ADMIN_ST
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this->sock = s;
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}
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NetworkRecvStatus NetworkAdminSocketHandler::CloseConnection(bool error)
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NetworkRecvStatus NetworkAdminSocketHandler::CloseConnection(bool)
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{
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delete this;
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return NETWORK_RECV_STATUS_CLIENT_QUIT;
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@@ -129,40 +129,40 @@ NetworkRecvStatus NetworkAdminSocketHandler::ReceiveInvalidPacket(PacketAdminTyp
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_POLL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_EXTERNAL_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_GAMESCRIPT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_PING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_POLL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_EXTERNAL_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_GAMESCRIPT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_PING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_FULL(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_FULL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_BANNED(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_BANNED); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_ERROR(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PROTOCOL(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PROTOCOL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_WELCOME(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_WELCOME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_NEWGAME(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_NEWGAME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_SHUTDOWN(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_SHUTDOWN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_FULL(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_FULL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_BANNED(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_BANNED); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_ERROR(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PROTOCOL(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PROTOCOL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_WELCOME(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_WELCOME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_NEWGAME(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_NEWGAME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_SHUTDOWN(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_SHUTDOWN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_DATE(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_DATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_JOIN(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_QUIT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_ERROR(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_NEW(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_NEW); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_REMOVE(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_REMOVE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_ECONOMY(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_ECONOMY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_STATS(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_STATS); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CHAT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CONSOLE(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CONSOLE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_NAMES(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_NAMES); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_LOGGING(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_LOGGING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON_END(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON_END); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PONG(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PONG); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_DATE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_DATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_JOIN(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_UPDATE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_QUIT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_ERROR(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_NEW(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_NEW); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_REMOVE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_REMOVE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_ECONOMY(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_ECONOMY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_STATS(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_STATS); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CHAT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CONSOLE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CONSOLE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_NAMES(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_NAMES); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_LOGGING(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_LOGGING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON_END(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON_END); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PONG(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PONG); }
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@@ -170,13 +170,13 @@ bool NetworkContentSocketHandler::ReceiveInvalidPacket(PacketContentType type)
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return false;
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}
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_LIST(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_LIST); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_ID(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_ID); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID_MD5(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID_MD5); }
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bool NetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_INFO); }
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bool NetworkContentSocketHandler::Receive_CLIENT_CONTENT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_CONTENT); }
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bool NetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_CONTENT); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_LIST(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_LIST); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_ID(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_ID); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID_MD5(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID_MD5); }
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bool NetworkContentSocketHandler::Receive_SERVER_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_INFO); }
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bool NetworkContentSocketHandler::Receive_CLIENT_CONTENT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_CONTENT); }
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bool NetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_CONTENT); }
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/**
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* Helper to get the subdirectory a #ContentInfo is located in.
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@@ -87,20 +87,20 @@ bool NetworkCoordinatorSocketHandler::ReceiveInvalidPacket(PacketCoordinatorType
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return false;
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}
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bool NetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_ERROR); }
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bool NetworkCoordinatorSocketHandler::Receive_SERVER_REGISTER(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_REGISTER); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_REGISTER_ACK); }
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bool NetworkCoordinatorSocketHandler::Receive_SERVER_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_UPDATE); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_LISTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_LISTING); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_LISTING); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECTING); }
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bool NetworkCoordinatorSocketHandler::Receive_SERCLI_CONNECT_FAILED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECT_FAILED); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECTED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECTED); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_DIRECT_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
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bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_TURN_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_ERROR); }
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bool NetworkCoordinatorSocketHandler::Receive_SERVER_REGISTER(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_REGISTER); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_REGISTER_ACK); }
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bool NetworkCoordinatorSocketHandler::Receive_SERVER_UPDATE(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_UPDATE); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_LISTING(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_LISTING); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_LISTING); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECTING); }
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bool NetworkCoordinatorSocketHandler::Receive_SERCLI_CONNECT_FAILED(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECT_FAILED); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECTED(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECTED); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_DIRECT_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
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bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_TURN_CONNECT); }
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@@ -40,7 +40,7 @@ NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(nullptr), cl
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* For servers: close connection and that is it
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* @return the new status
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*/
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NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error)
|
||||
NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool)
|
||||
{
|
||||
/* Clients drop back to the main menu */
|
||||
if (!_network_server && _networking) {
|
||||
@@ -156,50 +156,50 @@ NetworkRecvStatus NetworkGameSocketHandler::ReceiveInvalidPacket(PacketGameType
|
||||
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
}
|
||||
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_FULL); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_BANNED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WELCOME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_WELCOME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GETMAP); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_WAIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_BEGIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_SIZE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DATA); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DONE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MAP_OK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_JOIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_FRAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SYNC(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_SYNC); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ACK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_EXTERNAL_CHAT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_EXTERNAL_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_NAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_SHUTDOWN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEWGAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_RCON(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHECK_NEWGRFS); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_NEWGRFS_CHECKED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FULL(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_FULL); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_BANNED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WELCOME(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_WELCOME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GETMAP); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_WAIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_BEGIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_SIZE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DATA); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DONE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MAP_OK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_JOIN(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_FRAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SYNC(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_SYNC); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ACK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_EXTERNAL_CHAT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_EXTERNAL_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_NAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_SHUTDOWN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEWGAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_RCON(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHECK_NEWGRFS); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_NEWGRFS_CHECKED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); }
|
||||
|
||||
void NetworkGameSocketHandler::DeferDeletion()
|
||||
{
|
||||
|
@@ -26,4 +26,4 @@ bool NetworkStunSocketHandler::ReceiveInvalidPacket(PacketStunType type)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NetworkStunSocketHandler::Receive_SERCLI_STUN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_STUN_SERCLI_STUN); }
|
||||
bool NetworkStunSocketHandler::Receive_SERCLI_STUN(Packet *) { return this->ReceiveInvalidPacket(PACKET_STUN_SERCLI_STUN); }
|
||||
|
@@ -66,6 +66,6 @@ bool NetworkTurnSocketHandler::ReceiveInvalidPacket(PacketTurnType type)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_ERROR); }
|
||||
bool NetworkTurnSocketHandler::Receive_SERCLI_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_TURN_SERCLI_CONNECT); }
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_CONNECTED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_CONNECTED); }
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_ERROR); }
|
||||
bool NetworkTurnSocketHandler::Receive_SERCLI_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_TURN_SERCLI_CONNECT); }
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_CONNECTED(Packet *) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_CONNECTED); }
|
||||
|
@@ -183,5 +183,5 @@ void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAd
|
||||
Debug(net, 0, "[udp] Received packet type {} on wrong port from {}", type, client_addr->GetAddressAsString());
|
||||
}
|
||||
|
||||
void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); }
|
||||
|
Reference in New Issue
Block a user