Codechange: Silence warnings about intentionally unused parameters.
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@@ -34,7 +34,7 @@ static const SaveLoad _game_script_desc[] = {
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SLEG_VAR("is_random", _game_saveload_is_random, SLE_BOOL),
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};
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static void SaveReal_GSDT(int *index_ptr)
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static void SaveReal_GSDT(int *)
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{
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GameConfig *config = GameConfig::GetConfig();
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@@ -638,7 +638,7 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
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return true;
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}
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static bool LoadOldAnimTileList(LoadgameState *ls, int num)
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static bool LoadOldAnimTileList(LoadgameState *ls, int)
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{
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TileIndex anim_list[256];
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const OldChunks anim_chunk[] = {
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@@ -894,7 +894,7 @@ static const OldChunks _company_economy_chunk[] = {
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OCL_END()
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};
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static bool LoadOldCompanyEconomy(LoadgameState *ls, int num)
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static bool LoadOldCompanyEconomy(LoadgameState *ls, int)
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{
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Company *c = Company::Get(_current_company_id);
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@@ -1097,7 +1097,7 @@ static const OldChunks vehicle_empty_chunk[] = {
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OCL_END()
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};
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static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
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static bool LoadOldVehicleUnion(LoadgameState *ls, int)
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{
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Vehicle *v = Vehicle::GetIfValid(_current_vehicle_id);
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uint temp = ls->total_read;
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@@ -1464,7 +1464,7 @@ static const OldChunks game_difficulty_chunk[] = {
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OCL_END()
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};
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static bool LoadOldGameDifficulty(LoadgameState *ls, int num)
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static bool LoadOldGameDifficulty(LoadgameState *ls, int)
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{
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bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
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_settings_game.difficulty.max_loan *= 1000;
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@@ -1472,7 +1472,7 @@ static bool LoadOldGameDifficulty(LoadgameState *ls, int num)
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}
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static bool LoadOldMapPart1(LoadgameState *ls, int num)
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static bool LoadOldMapPart1(LoadgameState *ls, int)
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{
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if (_savegame_type == SGT_TTO) {
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Map::Allocate(OLD_MAP_SIZE, OLD_MAP_SIZE);
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@@ -1502,7 +1502,7 @@ static bool LoadOldMapPart1(LoadgameState *ls, int num)
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return true;
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}
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static bool LoadOldMapPart2(LoadgameState *ls, int num)
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static bool LoadOldMapPart2(LoadgameState *ls, int)
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{
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uint i;
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@@ -1516,7 +1516,7 @@ static bool LoadOldMapPart2(LoadgameState *ls, int num)
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return true;
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}
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static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
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static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int)
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{
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ReadTTDPatchFlags();
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@@ -1711,7 +1711,7 @@ void SlObject(void *object, const SaveLoadTable &slt)
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* is not known to the code. This means we are going to skip it.
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*/
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class SlSkipHandler : public SaveLoadHandler {
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void Save(void *object) const override
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void Save(void *) const override
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{
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NOT_REACHED();
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}
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@@ -2339,9 +2339,8 @@ struct LZOSaveFilter : SaveFilter {
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/**
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* Initialise this filter.
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* @param chain The next filter in this chain.
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* @param compression_level The requested level of compression.
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*/
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LZOSaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain)
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LZOSaveFilter(SaveFilter *chain, byte) : SaveFilter(chain)
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{
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if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
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}
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@@ -2396,9 +2395,8 @@ struct NoCompSaveFilter : SaveFilter {
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/**
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* Initialise this filter.
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* @param chain The next filter in this chain.
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* @param compression_level The requested level of compression.
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*/
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NoCompSaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain)
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NoCompSaveFilter(SaveFilter *chain, byte) : SaveFilter(chain)
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{
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}
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@@ -493,25 +493,25 @@ public:
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* Save the object to disk.
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* @param object The object to store.
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*/
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virtual void Save(void *object) const {}
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virtual void Save([[maybe_unused]] void *object) const {}
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/**
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* Load the object from disk.
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* @param object The object to load.
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*/
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virtual void Load(void *object) const {}
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virtual void Load([[maybe_unused]] void *object) const {}
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/**
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* Similar to load, but used only to validate savegames.
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* @param object The object to load.
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*/
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virtual void LoadCheck(void *object) const {}
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virtual void LoadCheck([[maybe_unused]] void *object) const {}
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/**
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* A post-load callback to fix #SL_REF integers into pointers.
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* @param object The object to fix.
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*/
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virtual void FixPointers(void *object) const {}
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virtual void FixPointers([[maybe_unused]] void *object) const {}
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/**
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* Get the description of the fields in the savegame.
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@@ -548,16 +548,16 @@ public:
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SaveLoadTable GetDescription() const override { return static_cast<const TImpl *>(this)->description; }
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SaveLoadCompatTable GetCompatDescription() const override { return static_cast<const TImpl *>(this)->compat_description; }
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virtual void Save(TObject *object) const {}
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virtual void Save([[maybe_unused]] TObject *object) const {}
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void Save(void *object) const override { this->Save(static_cast<TObject *>(object)); }
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virtual void Load(TObject *object) const {}
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virtual void Load([[maybe_unused]] TObject *object) const {}
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void Load(void *object) const override { this->Load(static_cast<TObject *>(object)); }
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virtual void LoadCheck(TObject *object) const {}
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virtual void LoadCheck([[maybe_unused]] TObject *object) const {}
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void LoadCheck(void *object) const override { this->LoadCheck(static_cast<TObject *>(object)); }
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virtual void FixPointers(TObject *object) const {}
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virtual void FixPointers([[maybe_unused]] TObject *object) const {}
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void FixPointers(void *object) const override { this->FixPointers(static_cast<TObject *>(object)); }
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};
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@@ -190,7 +190,7 @@ public:
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};
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inline const static SaveLoadCompatTable compat_description = _town_acceptance_matrix_sl_compat;
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void Load(Town *t) const override
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void Load(Town *) const override
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{
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/* Discard now unused acceptance matrix. */
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AcceptanceMatrix dummy;
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