Codechange: Silence warnings about intentionally unused parameters.

This commit is contained in:
frosch
2023-09-16 22:20:53 +02:00
committed by frosch
parent df400ef84a
commit b6c8f301be
227 changed files with 972 additions and 1039 deletions

View File

@@ -638,7 +638,7 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
return true;
}
static bool LoadOldAnimTileList(LoadgameState *ls, int num)
static bool LoadOldAnimTileList(LoadgameState *ls, int)
{
TileIndex anim_list[256];
const OldChunks anim_chunk[] = {
@@ -894,7 +894,7 @@ static const OldChunks _company_economy_chunk[] = {
OCL_END()
};
static bool LoadOldCompanyEconomy(LoadgameState *ls, int num)
static bool LoadOldCompanyEconomy(LoadgameState *ls, int)
{
Company *c = Company::Get(_current_company_id);
@@ -1097,7 +1097,7 @@ static const OldChunks vehicle_empty_chunk[] = {
OCL_END()
};
static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
static bool LoadOldVehicleUnion(LoadgameState *ls, int)
{
Vehicle *v = Vehicle::GetIfValid(_current_vehicle_id);
uint temp = ls->total_read;
@@ -1464,7 +1464,7 @@ static const OldChunks game_difficulty_chunk[] = {
OCL_END()
};
static bool LoadOldGameDifficulty(LoadgameState *ls, int num)
static bool LoadOldGameDifficulty(LoadgameState *ls, int)
{
bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
_settings_game.difficulty.max_loan *= 1000;
@@ -1472,7 +1472,7 @@ static bool LoadOldGameDifficulty(LoadgameState *ls, int num)
}
static bool LoadOldMapPart1(LoadgameState *ls, int num)
static bool LoadOldMapPart1(LoadgameState *ls, int)
{
if (_savegame_type == SGT_TTO) {
Map::Allocate(OLD_MAP_SIZE, OLD_MAP_SIZE);
@@ -1502,7 +1502,7 @@ static bool LoadOldMapPart1(LoadgameState *ls, int num)
return true;
}
static bool LoadOldMapPart2(LoadgameState *ls, int num)
static bool LoadOldMapPart2(LoadgameState *ls, int)
{
uint i;
@@ -1516,7 +1516,7 @@ static bool LoadOldMapPart2(LoadgameState *ls, int num)
return true;
}
static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int)
{
ReadTTDPatchFlags();