Codechange: Silence warnings about intentionally unused parameters.
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@@ -493,25 +493,25 @@ public:
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* Save the object to disk.
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* @param object The object to store.
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*/
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virtual void Save(void *object) const {}
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virtual void Save([[maybe_unused]] void *object) const {}
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/**
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* Load the object from disk.
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* @param object The object to load.
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*/
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virtual void Load(void *object) const {}
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virtual void Load([[maybe_unused]] void *object) const {}
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/**
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* Similar to load, but used only to validate savegames.
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* @param object The object to load.
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*/
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virtual void LoadCheck(void *object) const {}
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virtual void LoadCheck([[maybe_unused]] void *object) const {}
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/**
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* A post-load callback to fix #SL_REF integers into pointers.
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* @param object The object to fix.
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*/
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virtual void FixPointers(void *object) const {}
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virtual void FixPointers([[maybe_unused]] void *object) const {}
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/**
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* Get the description of the fields in the savegame.
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@@ -548,16 +548,16 @@ public:
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SaveLoadTable GetDescription() const override { return static_cast<const TImpl *>(this)->description; }
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SaveLoadCompatTable GetCompatDescription() const override { return static_cast<const TImpl *>(this)->compat_description; }
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virtual void Save(TObject *object) const {}
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virtual void Save([[maybe_unused]] TObject *object) const {}
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void Save(void *object) const override { this->Save(static_cast<TObject *>(object)); }
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virtual void Load(TObject *object) const {}
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virtual void Load([[maybe_unused]] TObject *object) const {}
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void Load(void *object) const override { this->Load(static_cast<TObject *>(object)); }
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virtual void LoadCheck(TObject *object) const {}
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virtual void LoadCheck([[maybe_unused]] TObject *object) const {}
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void LoadCheck(void *object) const override { this->LoadCheck(static_cast<TObject *>(object)); }
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virtual void FixPointers(TObject *object) const {}
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virtual void FixPointers([[maybe_unused]] TObject *object) const {}
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void FixPointers(void *object) const override { this->FixPointers(static_cast<TObject *>(object)); }
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};
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